News Liste Folk Tale

Experimental (0.5.3.0)
Folk Tale
02.03.17 11:33 Community Announcements


EXPERIMENTAL BUILD (0.5.3.0)



The primary changes in this patch include building fires and crime, a remake of the barracks to have a smaller footprint, and numerous bug fixes.

Where can I get it?


Experimental Build:
http://steamcommunity.com/app/224440/discussions/0/541906348034355622/

What's new?


Player: Building fires can now break out, either by accident or through arson (crime)
Player: The rate at which building fires can spread to other buildings is linked to the difficulty setting
Player: Unhappiness can lead to theft and arson (see event notifications in the bottom right)
Player: Barracks remade to take up less room
Player: Changed behaviour on well so it is now automated. Water removed from potion crafting recipe ingredients list
Player: The building dialog is now immediately refreshed following a building upgrade

Bug Fixes


Fix: Crash reporter fired when loading a game once a lore book had been destroyed (e.g. in Lilith’s Office)
Fix: Cottage Tier 2 and 3 didn't have their rally points set which prevented their extra capacity from being used. Population appeared to be stuck at say 40/45 with happiness at max and no more peasants arriving
Fix: Increased the LOD range on caves and sarcophagus so they don’t disappear when zooming out
Fix: Garrisoned units no longer jump over the edge of watchtowers when commanded to move
Fix: Watchtowers now ignore navmesh intersects, making them easier to butt up to palisade
Fix: Stopped garrisoned units that die from being teleported to the rally point on death
Fix: Gatehouse door cut wasn’t active following placement (meant units could run over it and end up hitting the character collider and appear to be floating)
Fix: Removed siege defenses from Workshop description as it is no longer relevant
Fix: Merged Blacksmith's backpack into the main skin and removed the separate object from the prefab, reducing the bone count by 10
Fix: Construction points could instant-heal buildings due if tactical pause had been used at some point
Fix: Building upgrade button is now disabled if not enough resources or the building is on fire

For Level Designers


Workbench: Added ToggleCrime and ToggleFire nodes (mostly for use in the tutorial)
Kits: Terrains: Cemetery: Added interactive cemetery gate

Known Issues


Crime needs more visual indication of what has been stolen.

Developer Comments


Only save games and workshop items saved with 0.5.3.x versions are now valid. Level designers should open their maps, save, and then republish to Steam Workshop for them to appear in the load dialog.

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