News Liste Factorio

Version 2.0.15 released as stable
Factorio
08.11.24 08:14 Community Announcements

Minor Features


  • Cars and tanks will auto-refuel. more
  • Relation between offshore pump and fluid tiles added to Factoriopedia.
  • Statistic GUI precision is preserved across instances.
  • [space-age] Space platforms can be built with quality starter packs. more

Changes


  • Increased spidertron walking sound volume.
  • Using the "craft all" hotkey on free recipes queues 1 stack of the results. more
  • Changed the simulated mouse cursor appearance to match the system default on macOS.
  • [space-age] Added pollution value to heating tower.
  • [space-age] Show recycler output arrow in "Alt-mode". more
  • Display panels set to "Show in chart" with no icon now hide the default icon until hovered. more
  • Removed support for 8 bit audio depth.
  • Added tooltip to "Spoiled priority" inserter setting to clarify behavior and limitations.

Bugfixes


  • Fixed IME Pad input not working on screens with visible simulations. more
  • Fixed that the browse-games GUI header labels were not clickable. more
  • Fixed that kills with chained effects did not count towards statistics or achievements. more
  • Extended the mute-programmable-speaker command to apply to sounds with both global and surface playback modes. more
  • Fixed a crash when a player got desynced from a multiplayer game while the Technology GUI was open.
  • Fixed a crash when rendering display panel text after loading a save file. more
  • Fixed a crash when clicking on an orbital request slot with an invalid ghost item in cursor. more
  • Fixed a crash when rendering certain blueprints with pipe-to-grounds which visually connected to neighbours outside of the blueprint. more
  • Fixed cargo pod with satellite not despawning after launching to orbit. more
  • Fixed a crash when teleporting a crafting machine ghost with fluid connections. more
  • Fixed that space platforms would try to build/upgrade/deconstruct/repair other forces entities. more
  • Fixed that the production GUI title wouldn't update when viewing different planets. more
  • Fixed that starting territories on Vulcanus could be merged into one more frequently than expected. more
  • Fixed that platform requests satisfied wait conditions could be stuck when the platform had unfulfilled ghost item requests. more
  • Fixed that space platforms didn't fulfill remote item delivery requests if the target slot was already occupied with the same item. more
  • Fixed that negative movement speed stickers could cause player movement to get stuck in a near infinite loop. more
  • Fixed a crash when drawing spidertrons on the map if selected_minimap_representation wasn't defined. more
  • Fixed shattered planet achievements being incorrectly awarded when traveling backwards in a paused platform. more
  • Fixed that remote view while in the map editor did not ignore fog of war. more
  • Fixed a crash when using LuaEquipmentGrid::take_all() when the grid contained ghosts. more
  • Fixed that belt immunity equipment didn't use less power at higher qualities like it said it did. more
  • Fixed that several specific-item producing entities could not be specifically filtered in the deconstruction planner. (https://forums.factorio.com/118089, https://forums.factorio.com/118297, https://forums.factorio.com/116477)
  • Fixed LuaEntity::max_health was returning incorrect values for entities with health affected by evolution factor. more
  • Fixed fast replacing loaders would not preserve filter mode. more
  • Fixed that heating towers and nuclear reactors were fast-replaceable with each other. more
  • Fixed rail curves making a blueprint's default snapping grid unnecessarily large. more
  • Removed long delay at start when no audio devices are found. more
  • Fixed that result_is_always_fresh was ignored for hand crafting. more
  • Maybe fixed crashes related to using formatting strings with floating-point numbers on Intel Macs running Sonoma.
  • Fixed that removing cargo bays while the inventory limit was in place did not work correctly. more
  • Fixed that inserters could get stuck loading cargo wagons in some cases. more
  • Fixed spoiled items in filtered slots of inventory would not get ejected to unfiltered slots when sorting inventory. more
  • Fixed a crash when removing equipment that was in equipment ghosts. more
  • Fixed a crash when migrating a fluid box from one that joins with a fluid segment to one that does not.
  • Fixed endlessly pending asteroid collector calculation when navigation was not changed more
  • Fixed modded spider vehicles being selectable with Spidertron Remote when selectable_in_game property was false.
  • Fixed copying settings from inserter to assembler could raise error sound even when circuit conditions were changed. more
  • Fixed that some color signals were not given lamp color. more
  • Fixed that recipe parameter would not allow productivity effect. more
  • Fixed that new filters set by LuaLogisticSection::filters would not propagate to other sections under the same group. more
  • Fixed that sync-mods-with-save did not show load-save as an option. more
  • Fixed captive biter spawner was able to connect to logistic network. more
  • Fixed that clearing assembler recipe would not clear invalid item requests. more
  • Fixed a crash when trying to drag temporary schedule record for a constantly retriggering interrupt. more
  • Fixed asteroid collector description not listing minimum energy consumption. more
  • Fixed recycling time of recipes with default crafting time was twice as long. more
  • Fixed space platforms and cargo landing pads losing items when merging forces. more
  • Fixed that item pickup requests weren't invalidated after making an automatic trash request. more
  • Fixed environmental sounds needlessly reloading when entering/leaving remote view. more
  • Fixed rough ice thawing to volcanic tiles. more

Modding


  • [space-age] Changed territory noise expressions coordinate system from chunk-based to tile-based.
  • Added option to surface.pollute() for recording the pollution change in statistics.
  • Fixed on_entity_damaged.source not behaving according to the 2.0 specification.

Scripting


  • Added connection_type and linked_connection_id to LuaFluidboxPrototype::pipe_connections.

Logo for Factorio
Release:14.08.2020 Genre: Strategie Entwickler: Wube Software LTD Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
Einzelspieler Mehrspieler Koop

Aktuelle Steam News
Neue Steam News in der ePrison Datenbank

Version 2.0.20 released as stable
Factorio
19.11.24 13:47 Community Announcements
Friday Facts #437 - Cargo Pod Deep Dive
Factorio
15.11.24 12:01 Community Announcements
Friday Facts #436 - Lost in Translation
Factorio
08.11.24 12:00 Community Announcements
Version 2.0.15 released as stable
Factorio
08.11.24 08:14 Community Announcements
Version 2.0.14 released as stable
Factorio
03.11.24 11:34 Community Announcements
Friday Facts #435 - Space Age Soundtrack release
Factorio
01.11.24 12:00 Community Announcements
Version 2.0.13 released as stable
Factorio
31.10.24 12:38 Community Announcements
Version 2.0.12 released as stable
Factorio
29.10.24 12:18 Community Announcements
Version 2.0.11 released as stable
Factorio
26.10.24 07:54 Community Announcements
Friday Facts #434 - Galaxy of Fame
Factorio
25.10.24 11:00 Community Announcements
Version 2.0.10 released as stable
Factorio
24.10.24 13:55 Community Announcements
Factorio Version 2.0.9 now stable
Factorio
23.10.24 10:17 Community Announcements
Version 2.0.7 released
Factorio
21.10.24 11:24 Community Announcements
Factorio: Space Age is here!
Factorio
21.10.24 11:00 Community Announcements
Friday Facts #433 - Liftoff Initiated
Factorio
18.10.24 11:01 Community Announcements
Friday Facts #432 - Aquilo
Factorio
11.10.24 11:00 Community Announcements
Friday Facts #431 - Gleba & Captivity
Factorio
04.10.24 11:00 Community Announcements
Friday Facts #430 - Drowning in Fluids
Factorio
27.09.24 11:00 Community Announcements
Friday Facts #429 - Vulcanus Demolisher Enemies
Factorio
20.09.24 11:01 Community Announcements
Friday Facts #428 - Reactor & Logistics circuit control
Factorio
13.09.24 11:00 Community Announcements
Friday Facts #427 - Combat Balancing & Space Age LAN
Factorio
06.09.24 11:00 Community Announcements
Friday Facts #426 - Resource search & Assembler GUI improvements
Factorio
30.08.24 11:00 Community Announcements
Version 1.1.110 released as stable
Factorio
27.08.24 18:11 Community Announcements
Friday Facts #425 - Behind the legs
Factorio
23.08.24 11:00 Community Announcements
Friday Facts #424 - Gleba Pentapod Enemies
Factorio
16.08.24 11:00 Community Announcements
Friday Facts #423 - Research info tooltip & Online players GUI
Factorio
09.08.24 11:01 Community Announcements
Friday Facts #422 - Tesla Turret
Factorio
02.08.24 11:00 Community Announcements
Friday Facts #421 - Optimizations 2.0
Factorio
26.07.24 11:00 Community Announcements
Friday Facts #420 - Fusion Reactor
Factorio
19.07.24 11:01 Community Announcements
Friday Facts #419 - Display Panel & Inserter pickup fixes
Factorio
12.07.24 11:00 Community Announcements
Friday Facts #418 - Space Age release date
Factorio
05.07.24 11:00 Community Announcements
Version 1.1.109 released as stable
Factorio
02.07.24 13:16 Community Announcements
Friday Facts #417 - Space Age development
Factorio
28.06.24 11:00 Community Announcements
Friday Facts #416 - Fluids 2.0
Factorio
21.06.24 11:00 Community Announcements
Friday Facts #415 - Fix, Improve, Optimize
Factorio
14.06.24 11:00 Community Announcements
Friday Facts #414 - Spoils of Agriculture
Factorio
07.06.24 11:00 Community Announcements
Friday Facts #413 - Gleba
Factorio
31.05.24 11:00 Community Announcements
Friday Facts #412 - Undo/Redo improvements & Car Latency driving
Factorio
24.05.24 11:00 Community Announcements
Friday Facts #411 - All about asteroids
Factorio
17.05.24 11:00 Community Announcements
Friday Facts #410 - Rocket turret & Target priorities
Factorio
10.05.24 11:01 Community Announcements
Friday Facts #409 - Diminishing beacons
Factorio
03.05.24 11:00 Community Announcements
Friday Facts #408 - Statistics improvements, Linux adventures
Factorio
26.04.24 11:00 Community Announcements
Friday Facts #407 - Automating a soundtrack
Factorio
19.04.24 11:00 Community Announcements
Version 1.1.107 released as stable
Factorio
18.04.24 14:25 Community Announcements
Friday Facts #406 - Space Age Music
Factorio
12.04.24 11:00 Community Announcements
Friday Facts #405 - Whole belt reader, New logistics GUI
Factorio
05.04.24 11:00 Community Announcements
Friday Facts #404 - Frustration not found
Factorio
29.03.24 12:00 Community Announcements
Friday Facts #403 - Train stops 2.0
Factorio
22.03.24 12:00 Community Announcements
Friday Facts #402 - Lightspeed circuits
Factorio
15.03.24 12:00 Community Announcements
Friday Facts #401 - New terrain, new planet
Factorio
08.03.24 12:00 Community Announcements
Friday Facts #400 - Chart search and Pins
Factorio
01.03.24 12:00 Community Announcements
Friday Facts #399 - Trash to Treasure
Factorio
23.02.24 12:00 Community Announcements
Friday Facts #398 - Fulgora
Factorio
16.02.24 12:00 Community Announcements
Version 1.1.104 released as stable
Factorio
14.02.24 12:04 Community Announcements
Friday Facts #397 - Factoriopedia
Factorio
09.02.24 12:00 Community Announcements
Friday Facts #396 - Sound improvements in 2.0
Factorio
02.02.24 12:00 Community Announcements
Friday Facts #395 - Generic interrupts and Train stop priority
Factorio
26.01.24 12:00 Community Announcements
Friday Facts #394 - Assembler flipping and circuit control
Factorio
19.01.24 12:00 Community Announcements
Friday Facts #393 - Putting things on top of other things
Factorio
12.01.24 12:01 Community Announcements
Version 1.1.101 released as stable
Factorio
10.01.24 12:15 Community Announcements
Friday Facts #392 - Parametrised blueprints
Factorio
05.01.24 12:03 Community Announcements
Friday Facts #391 - 2023 recap
Factorio
29.12.23 12:00 Community Announcements
Friday Facts #390 - Noise expressions 2.0
Factorio
22.12.23 12:00 Community Announcements
Friday Facts #389 - Train control improvements
Factorio
15.12.23 12:00 Community Announcements
Version 1.1.100 released as stable
Factorio
11.12.23 21:12 Community Announcements
Friday Facts #388 - Smaller things for 2.0
Factorio
08.12.23 12:00 Community Announcements
Friday Facts #387 - Swimming in lava
Factorio
01.12.23 12:00 Community Announcements
Friday Facts #386 - Vulcanus
Factorio
24.11.23 12:00 Community Announcements
Friday Facts #385 - Asteroid Collector
Factorio
17.11.23 12:00 Community Announcements
Friday Facts #384 - Combinators 2.0
Factorio
10.11.23 12:00 Community Announcements
Friday Facts #383 - Super force building
Factorio
03.11.23 12:00 Community Announcements
Version 1.1.94 released as stable
Factorio
30.10.23 16:39 Community Announcements
Friday Facts #382 - Logistic groups
Factorio
27.10.23 11:00 Community Announcements