News Liste Factorio

Version 2.0.21 released as stable
Factorio
25.11.24 07:56 Community Announcements

Minor Features


  • Added drag-to-reorder to the research queue.
  • Added "Occlude light sprites" graphics option to allow disabling 2.0 light rendering to improve performance. As a side effect, it disables also lava glow. more
  • [space-age] Added "Additional terrain effects" graphics option to disable puddles and global terrain tint as alternative to increase performance on Gleba to disabling fog, clouds and animated water.

Changes


  • Replaced the "move forward" and "move backward" buttons on technologies in the research queue with a draggable handle.
  • Allowed to set blueprint parameter to be ingredient of other parameter even when it doesn't exist in an assembling machine. more
  • Added a hidden sound setting to base the music selection on the character's physical location. more
  • Agriculutral Tower now respects allied ghosts blocking planting spots. more
  • volcanic-cracks-hot no longer coverable by foundation. more
  • Added consistency check for overlapping blueprint tiles not being both (non)-foundations. Any inconsistent tiles will be removed on load (analogous already happens when importing blueprint via string or setting blueprint tiles via lua).
  • The slider and input field for the minimum payload in orbital logistic requests now enforce a minimum of 1 instead of 0. more
  • Added a delay before music switches when switching surfaces. more
  • Added hidden sound setting for controlling music transition stage durations.
  • Improved performance of superforced blueprint preview that is autofilling-in tiles.

Bugfixes


  • Fixed double parameter selection in signal selection list.
  • Fixed additional invalid state of collector navmesh. more
  • Fixed "Make it better" achievement not obtained when dropping modules in. more
  • Fixed dragging sliders with gamepad in free cursor mode.
  • Fixed a sound instance leak related to sound priority. more
  • Fixed that selection tool highlighting would show incorrectly in chart view for 1 frame. more
  • Fixed a crash when destroying segmented units during the chunk generated event. more
  • Improved logic for choosing which schedule to keep if trains get connected more
  • Fixed a crash after deconstructing cargo bays with editor. more
  • Fixed tutorial missions 4 and 5 missing access to radars and repair packs. more
  • Fixed spidertrons shooting extra capture robot during tick of projectile creation. more
  • Fixed condition highlights in decider combinator GUI not always updating if a condition used the "Each" special signal.
  • Fixed that energy sources would not update their buffer sizes when the prototype value would change. more
  • Fixed that asteroids would calculate damage to entities with resistances incorrectly. more
  • Fixed use of slow GPU timer query operation on macOS.
  • Fixed that opening ghost power poles would leave the GUI in a broken state. more
  • Toggle menu (escape) leaves remote driving. more
  • Fixed that equipment ghost tooltips did not show quality. more
  • Fixed incorrect consistency check when trash not requested is used inside of a blueprint and mods are involved. more
  • Fixed that portable solar panels and power armor tooltips did not report the correct amount of power generation for the current surface. more
  • Fixed that changing Vulcanus map gen settings using the editor prevented ashlands trees from spawning. more
  • Fixed that paste-settings could happen when not desired in some situations. more
  • Fixed that mobile logistic networks could generate useless alerts in some situations. more
  • Fixed robots repeatedly failing to cross Aquilo lake due to high energy usage and being stuck in a loop. more
  • Fixed robots looking for a place to charge always picking roboports closer to their target which resulted in overcrowding. more
  • Fixed a crash when attempting (and failing) to connect trains parked at specific positions. more
  • Fixed a crash when removing a station from a train schedule while another train in the same group used the final stop as waypoint. more
  • Fixed that agricultural tower would show all nauvis tiles as unplantable. Nauvis grass, dirt and red desert are now specifically plantable for tree seeds and highlight as green. more
  • Fixed Space age map generation not respecting custom starting locations (apart from Nauvis). more
  • Fixed technology slot showing research progress for finished trigger technologies. more
  • Fixed that reloading specific technologies would leave the dead technology trigger pointer in the trigger processor. more

Modding


  • Added distance_from_nearest_point_x and distance_from_nearest_point_y noise expressions.
  • Moved SpiderVehiclePrototype::chunk_exploration_radius to VehiclePrototype.
  • Removed limit of 64 unique PipeConnectionDefinitions's connection categories.
  • Removed music_transition_* utility constants.
  • Changed CraftItemTechnologyTrigger::item into ItemIDFilter. Removed item_quality.
  • Changed ProduceAchievementPrototype::item_product into ItemIDFilter. Removed quality.
  • Changed ProducePerHourAchievementPrototype::item_product into ItemIDFilter.

Scripting


  • Added optional build_check_type to LuaControl::teleport. more
  • Added LuaEntityPrototype::heating_energy read. more
  • Added LuaForce::circuit_network_enabled, cliff_deconstruction_enabled, mining_with_fluid, rail_support_on_deep_oil_ocean, rail_planner_allow_elevated_rails, vehicle_logistics read. more

Logo for Factorio
Release:14.08.2020 Genre: Strategie Entwickler: Wube Software LTD Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
Einzelspieler Mehrspieler Koop

Aktuelle Steam News
Neue Steam News in der ePrison Datenbank

Factorio version 2.0.28 released as stable
Factorio
1 Tag 11:08 Community Announcements
Version 2.0.23 released as stable
Factorio
02.12.24 09:25 Community Announcements
Version 2.0.21 released as stable
Factorio
25.11.24 07:56 Community Announcements
Friday Facts #438 - Space Age wrap up
Factorio
22.11.24 12:00 Community Announcements
Version 2.0.20 released as stable
Factorio
19.11.24 13:47 Community Announcements
Friday Facts #437 - Cargo Pod Deep Dive
Factorio
15.11.24 12:01 Community Announcements
Friday Facts #436 - Lost in Translation
Factorio
08.11.24 12:00 Community Announcements
Version 2.0.15 released as stable
Factorio
08.11.24 08:14 Community Announcements
Version 2.0.14 released as stable
Factorio
03.11.24 11:34 Community Announcements
Friday Facts #435 - Space Age Soundtrack release
Factorio
01.11.24 12:00 Community Announcements
Version 2.0.13 released as stable
Factorio
31.10.24 12:38 Community Announcements
Version 2.0.12 released as stable
Factorio
29.10.24 12:18 Community Announcements
Version 2.0.11 released as stable
Factorio
26.10.24 07:54 Community Announcements
Friday Facts #434 - Galaxy of Fame
Factorio
25.10.24 11:00 Community Announcements
Version 2.0.10 released as stable
Factorio
24.10.24 13:55 Community Announcements
Factorio Version 2.0.9 now stable
Factorio
23.10.24 10:17 Community Announcements
Version 2.0.7 released
Factorio
21.10.24 11:24 Community Announcements
Factorio: Space Age is here!
Factorio
21.10.24 11:00 Community Announcements
Friday Facts #433 - Liftoff Initiated
Factorio
18.10.24 11:01 Community Announcements
Friday Facts #432 - Aquilo
Factorio
11.10.24 11:00 Community Announcements
Friday Facts #431 - Gleba & Captivity
Factorio
04.10.24 11:00 Community Announcements
Friday Facts #430 - Drowning in Fluids
Factorio
27.09.24 11:00 Community Announcements
Friday Facts #429 - Vulcanus Demolisher Enemies
Factorio
20.09.24 11:01 Community Announcements
Friday Facts #428 - Reactor & Logistics circuit control
Factorio
13.09.24 11:00 Community Announcements
Friday Facts #427 - Combat Balancing & Space Age LAN
Factorio
06.09.24 11:00 Community Announcements
Friday Facts #426 - Resource search & Assembler GUI improvements
Factorio
30.08.24 11:00 Community Announcements
Version 1.1.110 released as stable
Factorio
27.08.24 18:11 Community Announcements
Friday Facts #425 - Behind the legs
Factorio
23.08.24 11:00 Community Announcements
Friday Facts #424 - Gleba Pentapod Enemies
Factorio
16.08.24 11:00 Community Announcements
Friday Facts #423 - Research info tooltip & Online players GUI
Factorio
09.08.24 11:01 Community Announcements
Friday Facts #422 - Tesla Turret
Factorio
02.08.24 11:00 Community Announcements
Friday Facts #421 - Optimizations 2.0
Factorio
26.07.24 11:00 Community Announcements
Friday Facts #420 - Fusion Reactor
Factorio
19.07.24 11:01 Community Announcements
Friday Facts #419 - Display Panel & Inserter pickup fixes
Factorio
12.07.24 11:00 Community Announcements
Friday Facts #418 - Space Age release date
Factorio
05.07.24 11:00 Community Announcements
Version 1.1.109 released as stable
Factorio
02.07.24 13:16 Community Announcements
Friday Facts #417 - Space Age development
Factorio
28.06.24 11:00 Community Announcements
Friday Facts #416 - Fluids 2.0
Factorio
21.06.24 11:00 Community Announcements
Friday Facts #415 - Fix, Improve, Optimize
Factorio
14.06.24 11:00 Community Announcements
Friday Facts #414 - Spoils of Agriculture
Factorio
07.06.24 11:00 Community Announcements
Friday Facts #413 - Gleba
Factorio
31.05.24 11:00 Community Announcements
Friday Facts #412 - Undo/Redo improvements & Car Latency driving
Factorio
24.05.24 11:00 Community Announcements
Friday Facts #411 - All about asteroids
Factorio
17.05.24 11:00 Community Announcements
Friday Facts #410 - Rocket turret & Target priorities
Factorio
10.05.24 11:01 Community Announcements
Friday Facts #409 - Diminishing beacons
Factorio
03.05.24 11:00 Community Announcements
Friday Facts #408 - Statistics improvements, Linux adventures
Factorio
26.04.24 11:00 Community Announcements
Friday Facts #407 - Automating a soundtrack
Factorio
19.04.24 11:00 Community Announcements
Version 1.1.107 released as stable
Factorio
18.04.24 14:25 Community Announcements
Friday Facts #406 - Space Age Music
Factorio
12.04.24 11:00 Community Announcements
Friday Facts #405 - Whole belt reader, New logistics GUI
Factorio
05.04.24 11:00 Community Announcements
Friday Facts #404 - Frustration not found
Factorio
29.03.24 12:00 Community Announcements
Friday Facts #403 - Train stops 2.0
Factorio
22.03.24 12:00 Community Announcements
Friday Facts #402 - Lightspeed circuits
Factorio
15.03.24 12:00 Community Announcements
Friday Facts #401 - New terrain, new planet
Factorio
08.03.24 12:00 Community Announcements
Friday Facts #400 - Chart search and Pins
Factorio
01.03.24 12:00 Community Announcements
Friday Facts #399 - Trash to Treasure
Factorio
23.02.24 12:00 Community Announcements
Friday Facts #398 - Fulgora
Factorio
16.02.24 12:00 Community Announcements
Version 1.1.104 released as stable
Factorio
14.02.24 12:04 Community Announcements
Friday Facts #397 - Factoriopedia
Factorio
09.02.24 12:00 Community Announcements
Friday Facts #396 - Sound improvements in 2.0
Factorio
02.02.24 12:00 Community Announcements
Friday Facts #395 - Generic interrupts and Train stop priority
Factorio
26.01.24 12:00 Community Announcements
Friday Facts #394 - Assembler flipping and circuit control
Factorio
19.01.24 12:00 Community Announcements
Friday Facts #393 - Putting things on top of other things
Factorio
12.01.24 12:01 Community Announcements
Version 1.1.101 released as stable
Factorio
10.01.24 12:15 Community Announcements
Friday Facts #392 - Parametrised blueprints
Factorio
05.01.24 12:03 Community Announcements
Friday Facts #391 - 2023 recap
Factorio
29.12.23 12:00 Community Announcements
Friday Facts #390 - Noise expressions 2.0
Factorio
22.12.23 12:00 Community Announcements
Friday Facts #389 - Train control improvements
Factorio
15.12.23 12:00 Community Announcements
Version 1.1.100 released as stable
Factorio
11.12.23 21:12 Community Announcements
Friday Facts #388 - Smaller things for 2.0
Factorio
08.12.23 12:00 Community Announcements
Friday Facts #387 - Swimming in lava
Factorio
01.12.23 12:00 Community Announcements
Friday Facts #386 - Vulcanus
Factorio
24.11.23 12:00 Community Announcements
Friday Facts #385 - Asteroid Collector
Factorio
17.11.23 12:00 Community Announcements
Friday Facts #384 - Combinators 2.0
Factorio
10.11.23 12:00 Community Announcements
Friday Facts #383 - Super force building
Factorio
03.11.23 12:00 Community Announcements
Version 1.1.94 released as stable
Factorio
30.10.23 16:39 Community Announcements
Friday Facts #382 - Logistic groups
Factorio
27.10.23 11:00 Community Announcements