Minor Features
- [space-age] Offshore pump speed increases with quality.
Changes
- Curved rails cost 3 rail items to build.
Bugfixes
- Fixed Remote View sometimes flickering to the wrong surface when using Next Surface/Previous Surface hotkeys.
- Fixed that the Surface List would react to the Home and End keys after it was clicked more
- Improved diagonal character movement which should help slip between things easier. more
- Fixed a crash when upgrading the inner entity of a ghost while the GUI was open. more
- Fixed that joining LAN games without a username set would allow any characters for the username. more
- Fixed that request from buffer chests was not preserved when changing the force of an entity. more
- Fixed that flamethrower turret could be manually built to mix fluids. more
- Fixed that half diagonal rails would cost only 1 rail item. more
- Fixed pipe sound starting and stopping too abruptly. more
- Fixed turret behaviour when it has more than 4 directions and the collision box is not affected by rotation.
- Fixed a crash when switching preferred audio output device while a variable music track is being generated. more
- Fixed an issue with platform construction requests when copying settings onto the hub. more
- Fixed a crash when saving related to construction robots and their work targets moving. more
- Fixed that Continue host option didn't offer mod sync to the save to be hosted. more
- Fixed Space platform requests would always be checked in the same order, leading to some requests being ignored. more
- Fixed base game space science getting throughput limited due to limited hatches. more
- Fixed defines.space_platform_state was missing value for paused. more
- Fixed solar panel output multiplier flickering in tooltip. more
- Fixed that deconstruction of a chest with full trash slots didn't dispatch enough robots. more
- Fixed a crash caused by a player sending a space platform which was waiting for departure (not enough thrust) to a location which wasn't unlocked yet. more
- Fixed that train interrupts were not checked when passing station without conditions. more
- Fixed that the browse-games GUI 'dedicated server' and 'favorite' settings would get confused with each other. more
- Fixed that capture-spawner research trigger reported incorrect type. more
- Fixed production and electricity statistics would use wrong locale for ranges exceeding 99 hours. more
- Fixed that exoskeleton legs would incorrectly consume more energy at higher qualities. more
- Fixed that logistic filter upper count wasn't considered by the blueprint parametrisation. more
- Fixed technology trigger info showing outside the tooltip. more
- Fixed that Lua require didn't accept symbolic links. more
- Fixed that migrating logistic cell charger count would corrupt loading. more
- Fixed that cars/tanks would not preserve their settings correctly in blueprint strings. more
- Fixed that fluids would be duplicated when fast-replacing machines. more
- Fixed that the window could get stuck in an infinite loop of toggling fullscreen when changing displays on Linux. more
- Fixed that the "make it better" achievement only worked with quality level 1 modules. more
- Fixed asteroid collectors sometimes not generating navmesh properly around chunk borders and related instabilities. (https://forums.factorio.com/117737, https://forums.factorio.com/117276)
- Fixed that opened console was rendered into the galaxy of fame output. more
- Fixed that the focus search hotkey would not work in choose elem button GUIs if a mod GUI was marked as opened. more
- Fixed that Intel Macs running macOS Big Sur or later logged the wrong version number.
- Fixed issue where entities at position where entities at the point where lightning attractor collection ranges touch were incorrectly considered endangered by lightning more
- Fixed blue line at the edge of some sprites by clearing sprite atlas background to clear color. more
- Fixed some cases of upgradeable overbuilds not upgrading more
- Fixed that using Nauvis map gen settings for other planets made them generate only grass. more
- Fixed that the select-recipe GUI did not work correctly if you re-bound the crafting hotkeys. more
- Fixed a crash when editing a pin while the entity was referencing was removed. more
- Fixed selector combinator could sometimes fail to select correct signal. (https://forums.factorio.com/118412, https://forums.factorio.com/116548)
- Fixed that some technology triggers required crafting specific quality items. more
- Fixed constant combinator activity lamp not updating state in certain cases. more
- Fixed that custom sprite button's caption would be drawn under the sprite. more
- Possibly fixed a crash on Intel Macs related to printing floats with 0 precision. more
- Fixed layered icons in rich text were not scaled and rotated properly. more
- Fixed that moisture and terrain type weren't migrated properly for 1.1 saves resulting in hard chunk edges.
- Fixed occasional crash occurring when super force deconstructing with filtered tiles only planner includes double tile ghosts and an entity ghost on one tile more
- Fixed a crash when a space platform hub with 'Any request zero' wait condition was destroyed. more
- Fixed that custom gui elem_tooltip did not work for some new types. more
- Fixed big electric poles were not colliding with asteroid collectors. more
- Fixed that LuaGameScript::show_message_dialog() could use the wrong player and freeze the game. more
Scripting
- Added LuaSpacePlatform::name write.
- Added player_won to the on_pre_scenario_finished event.
- LuaControl uses physical controller for item manipulations (LuaControl::insert, has_items_inside, get_item_count, remove_item, clear_items_inside)
- Added LuaPlayer::physical_controller_type read.
- Added LuaQualityPrototype::color read.
Sounds
- Fulgora lightning sound remixed lower with volume variations.
- Fixed some explosions that were using the wrong size of explosion sound.
- Numerous sound mixes including new plant mining sounds mixed lower.
- Various menu simulation mixes improved.