News Liste Factorio

Version 2.0.32 released as stable
Factorio
23.01.25 14:03 Community Announcements

Changes


  • Disabled achievements "It stinks and they don't like it", "It stinks and they do like it", and "Get off my lawn" in peaceful mode and no enemies mode. more
  • Adding more effect info to yumako, mash, jellynut, jelly, bioflux and slowdown capsule tooltips.

Optimizations


  • Improved performance when removing roboports in large active networks by 60%. more

Graphics


  • Removed reflections from lava. Tile transitions to lava now use the foam channel instead to keep their appearance. more

Bugfixes


  • Fixed mouse cursor showing up when exiting Steam Big Picture in controller input method. more
  • Fixed belts under elevated rails were not being removed when building a pair of undergrounds. more
  • Fixed that inserters could grab items from belts that crafting machines no longer wanted. more
  • Fixed taking screenshot could crash in some cases. more
  • Fixed that select list background drawing was incorrect for the first row. more
  • Fixed that inventory rendering did not work correctly if part of it was off the left or right side of the screen. more
  • Fixed that reset technology effects would clear in-progress research triggers. more
  • Fixed that writing "nil" to storage_filter did not work correctly. more
  • Fixed that UI sounds would not play when dedicated UI sound resources were exhausted. more
  • Fixed display panel text and player names were not covered by onboard rocket/cargo pod flight cutscene. more
  • Fixed that upgrading pairs of underground belts could transform one end of the belt. more
  • Fixed visualisation of asteroid collector range sometimes being drawn wrong. more
  • Fixed upgrading a blueprint could fail to upgrade preview icons if the upgrade only changed quality. more
  • Fixed clicking space connections in factoriopedia would not update selected items. more
  • Fixed that on_equipment_removed did not fire for robots removing equipment. more
  • Fixed that some hidden items would show in Factoriopedia. more
  • Fixed that Sound::audible_distance_modifier and SoundPrototype::audible_distance_modifier would be effectively applied twice.
  • Fixed pentapod eggs default import surface. more
  • Fixed that loading old save files created from a freeplay custom scenario would not load because of outdated scripts. more
  • Fixed trunk of a specific tree flickered when moving while zoomed out. more
  • Fixed "Open character logistics/info/crafting" hotkeys sometimes not closing the character gui. more
  • Fixed a desync related to cliffs and deleting multiple chunks in the same tick. more
  • Don't auto-focus blueprint parameter fields when using a controller. more
  • Fixed a crash when interacting with GUIs while auto-save runs. more
  • Fixed that the steam 'low steam remote storage' warning would show even if all steam remote storage options were disabled. more
  • Fixed that player.render_mode didn't report chart_zoomed_in for the remote controller. more
  • Fixed crash when clicking a shortcut rich text link in controller input method.
  • Fixed BP of storage chest with filters would be incorectly overbuilt over non-storage logistic chests more
  • Fixed quality icon being shown twice in in-world icons for blacklist quality filter (without entity)
  • Fixed a crash when building entities with linked pipe connections in multiplayer latency. more
  • Fixed that manually launching items to space platforms would wrongly say some combination of items wouldn't fit. more
  • Fixed that map rendering would wrongly show your player as on the map when paused. more
  • Fixed that going back in browse history didn't return to player location if the character was in space platform hub.
  • Fixed an audible click at certain zoom levels when playing positional sounds with custom zoom attenuation and aggregation.
  • Fixed offshore pump underwater patch was not rendered under water.
  • Fixed issue where plants were not being destroyed when (super)force building entities that autofill tiles that collide with them more
  • Fixed loading of scenarios when entities were configured with difficulty settings. more
  • Fixed biters and pentapods getting frozen mid-attack. more
  • Fixed infinity container parametrization could set empty filters causing crash on saving.
  • Fixed rocket silo GUI not fitting on small screens. more
  • Fixed a crash when writing LuaItem::entity_filters. more
  • Fixed that blueprint preview rendering did not work correctly. more
  • Fixed a crash with positional GuiEffect sounds with aggregation when dedicated UI sound resources were exhausted. more
  • Fixed upgraded blueprint entities would have their flip reverted more
  • Fixed worm shooting at fast moving target sometimes created multiple acid puddles with single spit and even outside of its range. more
  • Fixed that labs could try to research trigger based technologies. more
  • Fixed LuaEntity::get_logistic_sections was not always working with entity ghosts. more
  • Fixed selector combinator was using wrong open and close sounds. more
  • Fixed remote item requests leaving a visual deconstruction/ghost mark when inserters interacted with the slot. more
  • Fixed issue related to rendering items on belts when a belt was also rendered through a camera widget. more
  • Fixed that assembler input slots could exceed stack limits. more
  • Fixed a crash in assembling machine GUI when the output was full and a recipe containing a research progress product was being crafted. more
  • Fixed shooting actions missing vibrations when playing with a controller.

Scripting


  • ItemPrototype::spoil_result and spoil_to_trigger_result can now be used at the same time.
  • Added connection_category to LuaFluidboxPrototype::pipe_connections.

Modding


  • Added FluidStream::target_initial_position_only. It's used by worm acid spit.

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Release:14.08.2020 Genre: Strategie Entwickler: Wube Software LTD Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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