What's Included
- The British as a new faction - With them come 3 new maps, bringing our total to 12. As well as a new set of weapons which are detailed later.
- All new animations - Almost every weapon has new first person animations, all but the pistols have been totally replaced with much better animations
- New menus - The main menu as well as in-game menus have been replaced. These look much nicer now and also feature far better support for controller and keyboard navigation.
- 13 New weapons - There are 13 new weapons for you to use, these are all listed further down. Also there is an additional bonus weapon that will be part of the next update that you can test out in Vallo Alpino now! Damage is also now more affected by range for balance purposes, this is done in a performant way that won't affect how shooting functioned otherwise.
- New customization for match creation - You can now set score and time limits for all game modes easily in the new menus, as well as customize other options like friendly fire, and how many players or bots you want in the match. Much more customization will come soon.
- Improved AI - Though still a work in progress until the next update, the AI are much more capable of meeting their potential. A coming engine upgrade will help them get to the point where they are much more interesting and challenging.
- New graphical/technical features - Support for upscaling technologies like DLSS and FSR 1 and 2 have been added, providing more ways to get better performance for all PCs that support them. Reflex has also been added for Nvidia users that want lower input latency. Vulkan support has also been added, running with the launch option -vulkan via Proton for Linux users should improve performance there.
- And much more! - See the expanded section below for the full patch details
New Maps
Broadcast: Set outside of Hamburg, you'll fight for control over a German radio broadcast station. A mid size map with buildings surrounding a hill with the broadcast station located on top.
Reichswald: The Reichswald forest saw some of the toughest fighting in the British drive into Germany. You'll maneuver between the rocks and trees in a forest ripe for close quarters combat. Stay out of the open center though to avoid the bunkers built into the ground!
Steinbruch: A stone mine in the Rhine, where you'' fight over the main building in close quarters, and between the equipment and stone outside. Lots of verticality, offset by the open space the opportunities provide.
New weapons
[olist]
You can also check out all the new animations yourself! Or watch the earlier reel of animations from the last announcement, although seeing them in game will reflect the most up to date effects.
Future Plans
Before the rest of the patch notes, I'd also like to confirm that the game is still being worked on. The next updates will be more incremental but the next major release will be the one that takes us out of early access! Lots more to come with that one. Support for matchmaking, improved AI, Soviet faction, new maps for the Eastern Front, many new weapons, announcer voice acting for each faction, as well as improved controller support are just some of the features coming next. I promise it won't take as long as this one did :)
Additional patch notes
- The Axis fighting in Yugoslavia and Italy are also now their own faction with their own unique weapons.
- Networking stability has been improved
- Support for DLSS 2.3 as well as FSR 1.0 and 2.1
- Support for Reflex and Reflex + Boost
- Improved textures for the MP40, as well as new sounds for the Kar98K, Gewehr 43, M1 Carbine, M1 Garand, Thompson, TT33, and KP-31
- Damage adjustments to every weapon for balancing
- Grenade throwing animations improved
- Grenade is now thrown further and faster
- Melee is faster and has improved animations
- Improved sound effects for grenade and knife
- Fixed various collision bugs on Monrupino
- And a lot more bug fixes that were solved with all the overhauls to the game mentioned above