[b]New Map[/b]
[b]-added WestWallV2[/b]
WestWallV2 is the first major revision to the existing map lineup. Bringing more foliage, better textures, and overall detail. There is now a hill where the rudimentary bunkers and trenches rest on in the middle of the map, the spawn areas for both sides also have more trees and boulders added for cover and concealment. The background scenery of the map has also been redone.
Graphical Enhancements
-Improved lighting and reflections on [b]Endsieg and Trieste[/b] -Improved lighting on [b]Nuremberg, Retreat, Vallo Alpino, and Monrupino[/b]
-Enhanced the backgrounds for [b]Nuremberg and Trieste[/b], also improving performance
-added more foliage to [b]Poljana and Monrupino[/b]
Gameplay Improvements
-added weight to aim in for each gun, heavier weapons (sniper rifles, BAR) will take slightly longer to aim down sights compared to the lighter weapons (pistols, SMGs)
-improved overall feel of weapon fire sounds
-improved loop animation for Trench Gun shotgun reload
-allow for reload cancelling when reload animations are nearly finished
