This update features bugfixes and improvements for performance and stability, AI and pathfinding, and numerous graphical and movement glitches.
Here's the full Changelog:
- Improvement: Pushing companion prisoners out of the way is now more effective
- Improvement: Companion prisoners are now more reactive to enemies
- Improvement: Cell Doors leading to empty areas are now marked as barred and cannot be opened
- Improvement: Player's hands now close to fists when in combat while doing stealth
- Improvement: Minor pathfinding improvements
- Improvement: Minor balancing
- Optimization: Improved combat hit detection performance significantly
- Optimization: Character code and physics performance improvements
- Bugfix: Fixed a load game issue that would corrupt the inventory
- Bugfix: Fixed many cases of companions getting lost behind (still happens but less frequently)
- Bugfix: Fixed camera and player character sinking when near ledges
- Bugfix: Fixed prisoners getting startled inside their cells from combat happenning outside
- Bugfix: Fixed incorrect rotation on AI characters leading to moonwalking
- Bugfix: Fixed legs looking broken on characters that are far away
- Bugfix: Fixed wrong walk animation played on characters that are far away
- Bugfix: Fixed companions running at half speed under some circumstances
- Bugfix: Fixed sword attack-left animation sometimes being offset
- Bugfix: Fixed first prisoner jittering while lockpicking the player's door
- Bugfix: Fixed guards walking "in place" when looking around a fallen corpse
- Bugfix: Fixed companion prisoners looking really short after a map transition
- Bugfix: Fixed companion prisoners looking like guards after a map transition
- Bugfix: Fixed companion prisoners being able to take Keys to the next level
- Bugfix: Fixed dead characters appearing to stand in some situations
- Bugfix: Fixed some blood appearing with Blood&Gore turned off
- Bugfix: Fixed tutorial first guard hearing the player before getting to the stealth area
- Bugfix: Fixed pathfinding errors in several rooms
- Bugfix: Fixed hallway with decorative stairs having a gate that can be lockpicked and lead to the void
- Bugfix: Fixed water splash particles appearing at a wrong height
- Bugfix: Fixed prisoners picking up torches