This update addresses a number of small issues that hinder the overall experience.
Here's the full Changelog:
- Improvement: Reworked the AI's movement physics in combat to be consistent with the player physics
- Improvement: Improved behavior of collisions against furniture
- Bugfix: Fixed companions dying from colliding with furniture
- Bugfix: Fixed inconsistencies when pushing via push, kick, hit, etc
- Bugfix: Fixed 2 rare cases of kicks not applying knockback correctly
- Bugfix: Fixed animation glitch when doing a proximity push
- Bugfix: Fixed feet clipping into the floor when turning and during combat movement
- Bugfix: Fixed grabbed objects breaking when colliding with other objects without attacking
- Bugfix: Fixed Motion Blur affecting the player model when turning the camera quickly
- Bugfix: Fixed sheath/unsheath sound repeating when spamming the sheath/unsheath button
Remember to report any bugs as per the how-to forum post: https://steamcommunity.com/app/680330/discussions/0/1697167168515595175/