This update features some improvements, performance optimizations, and a few bugfixes.
Here's the full Changelog:
- Improvement: Added character dismemberment at the elbow level
- Improvement: Reworked the rotation speed limit while attacking to feel more responsive
- Optimization: Improved rendering performance of characters
- Optimization: Improved performance of shadows on Ultra setting
- Optimization: Small performance optimization to Depth Of Field
- Bugfix: Fixed losing too much Stamina while in combat when running into enemies
- Bugfix: Fixed shield block sometimes getting stuck in the block animation
- Bugfix: Fixed being able to loot from a dismembered body part
- Bugfix: Fixed attacks not getting interrupted if disarmed
Also a minor hotfix patch was previously released on March 22nd, which was v1.00.26
Here's the changelog:
- Bugfix: Fixed Weapons becoming invisible after level transition