This patch mostly improves rendering performance, but also provides some minor graphical improvements and bugfixes.
Here's the full Changelog:
- Improvement: Improved handling of FOV depending on the screen aspect ratio
- Improvement: Improved GUI to better handle ultra-wide resolutions
- Improvement: Improved smoke texture when TextureQuality is set to Medium or lower
- Improvement: Improved character turning in place animation
- Improvement: Improved Hair shadow rendering
- Optimization: Optimized Shadow Resolution by distance
- Optimization: Optimized View Distance object culling
- Optimization: Improved rendering performance by discarding the pixels under the health and stamina bars
- Optimization: Improved rendering performance of Lens Flares
- Bugfix: Fixed Guards walking into doors and gates after closing them
- Bugfix: Fixed HUD Health and Stamina icons looking stretched on non-16:9 resolutions
- Bugfix: Fixed character hair rendering behind volume lights and other fog areas
- Bugfix: Fixed Water footstep splash particles appearing at hips height instead of feet height
Remember to report any bugs as per the how-to forum post: https://steamcommunity.com/app/680330/discussions/0/1697167168515595175/