Let's also consider this: sometimes developers aren't even able to support the project, because they lack proper skill or knowledge. Or there is no access to the engine. What should be done in that case — will it be ethical to explain the situation and be honest about it with the players?
This can cause an immediate negative reaction, as in 'if you can't do something properly — get out of the profession'. But let's see how this position could be unfair and irrational. There are such respected professions as doctor, lawyer, schoolteacher. If those people lack skills and knowledge to diagnose correctly, save from prison and teach somebody to be ready for Oxford — do they need to be exiled and become cashiers? Yes, not everything depends on them in the end, but it's the same with game developers. How many mistakes can a doctor make in his career? These days for developers it's enough to make one, as the story with Cliffy B shows.
We understand this may sound like an excuse, but for all the problems our games have, they also received (and keep getting) updates for the longest time after release, including some free content — we're genuinely curious about this topic.
So what is your criteria what good or bad supporting of a game? Do you wait for new content or bugfixing first? What's your opinion on ethic of game developers and what they should do in this case?News Liste Eador. Imperium
Let's also consider this: sometimes developers aren't even able to support the project, because they lack proper skill or knowledge. Or there is no access to the engine. What should be done in that case — will it be ethical to explain the situation and be honest about it with the players?
This can cause an immediate negative reaction, as in 'if you can't do something properly — get out of the profession'. But let's see how this position could be unfair and irrational. There are such respected professions as doctor, lawyer, schoolteacher. If those people lack skills and knowledge to diagnose correctly, save from prison and teach somebody to be ready for Oxford — do they need to be exiled and become cashiers? Yes, not everything depends on them in the end, but it's the same with game developers. How many mistakes can a doctor make in his career? These days for developers it's enough to make one, as the story with Cliffy B shows.
We understand this may sound like an excuse, but for all the problems our games have, they also received (and keep getting) updates for the longest time after release, including some free content — we're genuinely curious about this topic.
So what is your criteria what good or bad supporting of a game? Do you wait for new content or bugfixing first? What's your opinion on ethic of game developers and what they should do in this case?
Release:27.01.2017
Genre:
Strategie-Rollenspiel
Entwickler:
Snowbird Game
Vertrieb:
Snowbird Game
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop
