The update last Thursday has caused some issues. We've urgently fixed the bugs in this patch.
Here is the full patch notes:
[Change]
- Optimized the performance of inserting cargos to Conveyor Belt line, ensuring that the first node in a closed-loop conveyor line will not stop when cargo is inserted.
- When a blueprint contains only Conveyor Belts, Sorters, Traffic Monitors, and Spray Coaters, it is now possible to raise or lower all buildings in the blueprint in the same way as elevating Conveyor Belts.
[Bugfix]
- Fixed the bug where the mineral reserves displayed for Advanced Mining Machines on remote planets in the control panel showed as zero.
- Fixed the bug where minerals accumulated on remote planets could be taken from the control panel.
- Fixed the bug where some UI text displayed incorrectly in the control panel.
- Fixed the bug where the Battlefield Analysis Base could not be built or rebuilt on its previously planned building holograms.
- Fixed the bug where inputting cargo into a closed-loop conveyor belt with the pile sorter could lead to data anomalies.
- Fixed the issue where, when the mecha construction drone was turned off and a large number of blueprints were pasted, errors might appear when entering a new planet and planning buildings.
- Fixed the bug where sorter collisions might behave abnormally when pasting blueprints.
- Fixed the bug where turrets would rotate according to the incline of the conveyor belt when built on it.
- Fixed the bug where half-level elevated conveyor belts might attempt to avoid horizontal belts by raising or lowering when encountering them.
- Fixed the bug where conveyor belts would also automatically raise or lower by half a unit when passing through buildings like spray coaters.
- Fixed the bug where the end of a line would not check for excessive twisting when planning connections to conveyor belts.
- Fixed the bug where mining machines might cause an out-of-bounds array error in multithreaded mode.
- Fixed the bug where conveyor belts with different positions and input-output will be merged into one section after blueprint copy-pasting.
- Fixed the bug where excessively long blueprint file paths in the blueprint library caused incorrect UI display.