For the details of the transport update, please refer to [url=https://store.steampowered.com/news/app/1366540/view/4157463936690492059]the Interstellar Transport Optimization Dev Log[/url]
This is not a final update for the interstellar transport system, a few future optimization updates are planned for further optimization.
Here is the full list of this update:
(V0.10.30.22239)
[Feature]
- Added priority setting feature to the interstellar logistics system.
- Added ability to set point-to-point transportation for logistics stations with highest priority.
- Added ability to designate interstellar routes, which are high-priority transportation routes between planets/planetary systems for specified items.
- Added ability to group logistics stations, with higher priority transportation between stations within the same group.
- Added a 0.3x resource multiplier, adjustable from the start game interface.
- Added setting to automatically mute the game when switching to the background.
- (Experimental) Tilted conveyor belts can now be constructed; adjust them using the [←]/[→] keys during conveyor belt construction (no in-game prompt available).
[Change]
- [Battlefield Analysis Base] pickup speed x2.5; picking up sand pile will not affect the speed of picking up other items.
- Added an option in the [Pickup/Drop Filter] panel to disable sand pile dropping.
- Real-time height information is now displayed when constructing conveyor belts.
- Add the "Free item" toggle setting from the sandbox mode replicator panel to the save file.
- Now you can use [WASD] to navigate the Tech Tree(T).
- Optimized docking positions for drones at the [Battlefield Analysis Base] to reduce clipping issues.
- Increased on-screen rendering limit for Traffic Monitor.
[Bugfix]
- Fixed a bug where, after a downhill slope with a curved bridge on a conveyor belt, constructing a sorter would result in the direction being the same regardless of how it was pulled.
- Fixed an issue in sandbox mode where inputting items with proliferator point bonuses into locked slots at interstellar logistics stations would cause individual item proliferator point bonuses to exceed 4 points.
- Fixed a bug where enemies would get stuck underground in certain situations, causing defense turrets to continuously attack the ground.
- Fixed a bug where Icarus would incorrectly deduct energy shields in certain situations.
- Fixed visual effects bug with the plasma projectile of the Dark Fog plasma sentry tower.
News Liste Dyson Sphere Program
For the details of the transport update, please refer to [url=https://store.steampowered.com/news/app/1366540/view/4157463936690492059]the Interstellar Transport Optimization Dev Log[/url]
This is not a final update for the interstellar transport system, a few future optimization updates are planned for further optimization.
Here is the full list of this update:
(V0.10.30.22239)
[Feature]
- Added priority setting feature to the interstellar logistics system.
- Added ability to set point-to-point transportation for logistics stations with highest priority.
- Added ability to designate interstellar routes, which are high-priority transportation routes between planets/planetary systems for specified items.
- Added ability to group logistics stations, with higher priority transportation between stations within the same group.
- Added a 0.3x resource multiplier, adjustable from the start game interface.
- Added setting to automatically mute the game when switching to the background.
- (Experimental) Tilted conveyor belts can now be constructed; adjust them using the [←]/[→] keys during conveyor belt construction (no in-game prompt available).
[Change]
- [Battlefield Analysis Base] pickup speed x2.5; picking up sand pile will not affect the speed of picking up other items.
- Added an option in the [Pickup/Drop Filter] panel to disable sand pile dropping.
- Real-time height information is now displayed when constructing conveyor belts.
- Add the "Free item" toggle setting from the sandbox mode replicator panel to the save file.
- Now you can use [WASD] to navigate the Tech Tree(T).
- Optimized docking positions for drones at the [Battlefield Analysis Base] to reduce clipping issues.
- Increased on-screen rendering limit for Traffic Monitor.
[Bugfix]
- Fixed a bug where, after a downhill slope with a curved bridge on a conveyor belt, constructing a sorter would result in the direction being the same regardless of how it was pulled.
- Fixed an issue in sandbox mode where inputting items with proliferator point bonuses into locked slots at interstellar logistics stations would cause individual item proliferator point bonuses to exceed 4 points.
- Fixed a bug where enemies would get stuck underground in certain situations, causing defense turrets to continuously attack the ground.
- Fixed a bug where Icarus would incorrectly deduct energy shields in certain situations.
- Fixed visual effects bug with the plasma projectile of the Dark Fog plasma sentry tower.
Release:20.01.2021
Genre:
Simulation
Entwickler:
Youthcat Studio
Vertrieb:
Gamera Game
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop
