- Added 2 new Dark Fog themed in-game BGM tracks.
- The Dark Fog drop filter now displays item drop rates and other related information.
- Added new tab "Combat" in statistics panel, it will record the amount of total kills of Icarus forces and the amount of buildings and units destroyed by Dark Fog.
- Added new checkbox in Combat Interface to set whether attack Relay Stations for Space Fleets.
[Change]
- Added upgrade [Items from Debris] for [Vein Utilization], it can increase the amount of items collected from Dark Fog debris.
- Slightly adjusted box colliders for turrets, allowing conveyor belts to string through turrets in high latitude regions (collision still occurs near the poles).
- The area covered by Planetary Shiled can prevent Dark Fog from building Planetary Bases, it requires Planetary Shield (not Generator) is charged with power.
[Balance]
- Adjusted drop rates for killing Dark Fog; drop rates for different items will now be tied to planet types.
- When resource multiplier is set to "Scarce," drop rate multiplier is 0.3x; when set to "Infinite," drop rate multiplier is 2x. Resource multiplier does not affect the drop probability of exclusive Dark Fog items.
- When the items are locked, the drop rate multiplier is 0.4x.
- Changed the damage block per level for Dark Fog space units from 1.0hp to 0.5hp.
- Decreased durability of Lancers, Humpbacks, and Seeds; reduced Relay Station durability recovery speed.
- Lowered attack power of Lancers, Humpbacks, and Space Hive towers.
- Reduced the threat level caused by Dyson Spheres; additionally decreased the threat level caused by Dyson Swarm.
- Decreased the ratio of energy intercepted by Dark Fog from Dyson Swarm.
- Slowed down the incrasing amount of Lancers launching assaults from Dark Fog Space Hive with increasing waves.
- Reduced the threat level caused by attacking Relay Stations in space.
- Decreased energy consumption for Icarus from space combat drones.
- Increased the summoning speed for all combat drones.
- The deployment speed of Relay Stations from Space Hive will decrease as player destroys more Relay Stations or Planetary Bases.
[Bugfix]
- Fixed Dyson Swarm rendering issues
- Fixed a bug where it was possible to upgrade the hologram to hidden items without unlocking them.
- Fixed a bug where, when using Ctrl + mouse left-click to consecutively withdraw items of different levels from the assembing machines, long-press dragging did not work.
- Fixed a bug where in certain situations, fleets did not display in Mecha Panel.
- Fixed a bug where obtaining soil pile would display overflow as a negative value when the quantity reached 2.14G (display issue only).
- Fixed a bug where Plasma Turret would attack Relay Stations inside Dark Fog Hive when the Hive were close to the planet.
- Fixed achievements related to Dark Fog that could be achieved in peace mode.
- Fixed a bug where Planetary Shield could not intercept the projectiles of Lancers and Humpbacks.
- Fixed an error when destroying Relay Stations in extraterrestrial systems.
- Fixed an error when Plasma Turret projectiles hit the surface of extraterrestrial planets.
- Fixed a sorting issue in the achievement panel when two achievements had the same progress.
- Fixed visual effects issues with cannon projectiles in space.
- Fixed a bug where an error may occur when summoning more than 128 ground combat drones on a planet and then instantly teleporting to another planet.
- Fixed a bug where the Space Hive orbit speed is miscalculated (may cause Space Hive orbital speed too fast in Blue Giant, for example)
- Fixed a bug where the warm-up progress will stuck if a Geothermal Power Station is built right before saving.
- Fixed a bug where the [Vein Utilization] display is incorrect in [Current Upgrade] Page for Peace Mode.
- Fixed a bug where auto-dispatched Combat Drones may cause an error when Battlefield Analysis Bases' power is low.
- Fixed a bug where Seed cannot set off to create new a Hive.