[Feature]
- Added [Pile Sorter] and related upgrades. Upgraded "Pile Sorter" can simultaneously load and unload stacked cargos, maximizing the sorting capacity.
- Added [SR Plasma Turret]. It is a plasma turret for ground and it uses Energy Capsule as ammo.
- Added [Jammer Tower] and related upgrades. [Jammer Tower] can use ammo to reduce enemies' movement speed periodically.
- Added Icarus Energy Shield Burst skill. Press and hold [B] in [Combat Interface] to accumulate power and cast this skill.
- Added Icarus Throw skill. Icarus can manually throw items like [Combustible Unit], [Jamming Capsule] and [Water] in [Combat Interface], deal damage to enemies or reduce enemies' movement speed.
- In the Dyson Sphere Panel (Y), added an option to hide empty Dyson Spheres in the selection combobox.(enabled by default)
- Added upgrade level 7 for "Inventory Capacity," providing an additional 2 columns of item inventory slots and 1 column of logistics list slots for Icarus.
- Added interaction with Dark Fog Relay Stations in Starmap (V).
- Added [System Broadcast Volume] setting in Audio Settings.
[Change]
- No longer display upgrades for [Sorter Mk.III] and it can no longer be upgraded for "cargo stacking" (saved upgrades will retain their values).
- Modified the automatic material cache quantity for each production facility (based on the recipe, producing duration, and producing speed).
- Added tips about "Output per Base" in the Dark Fog drop rate information panel.
- Icarus can now set weapons to "auto fire" and/or "manual fire."
- Refactored construction and repair system code, reducing performance overhead when laying out large-scale blueprints.
- Construction/repair tasks will prioritize dispatching drones from the nearest object (mecha or Battlefield Analysis Base). Repairing attacked buildings is more stable and reliable.
- Optimized prebuild model of Conveyor Belt and it optimized performance overhead of rendering massive Conveyor Belt prebuild.
- After picking up items, the Battlefield Analysis Base will prioritize placing them into slots with the same item.
- The red slots of the Battlefield Analysis Base (limited automation input) have been changed to blue slots. Items placed in blue slots cannot be retrieved by automated facilities. Base cannot put picked items in blue slots either.
- A non-copied built Battlefield Analysis Base will default to 10 blue slots at the bottom.
[Balance]
- Now, [Core Element] will only drop after [Antimatter Fuel Rod] is unlocked.
- Changed the maximum loot quantity from a single Dark Fog drop from 1 stack to 20 stack.
- Icarus space shield radius multiplier: 5x->10x. The Energy Shield Burst damage in space is related to its radius.
- Ammo amount of [Plasma Capsule] and [Antimatter Capsule] sprayed by Proliferator Mk. III will be rounded off to 13.
- Ammo amount of 3 Ammo Boxes: 20 -> 30. Reduced the amount of raw materials of these ammo boxes.
- Blast radius of Shell Set: 13m -> 11m; blast radius of Crystal Shell Set: 13m -> 15m.
[Bugfix]
- Fixed a bug where the [Battlefield Analysis Base] on a planet might fail to recall combat drones when the number of buildings exceeded 32767.
- Fixed a bug where threat monitoring entries disappeared when a Dark Fog Space Hive was not completely destroyed (despite the Hive building being fully destroyed while units like Lancers still existed).
- Fixed a bug where an attacking Dark Fog Planetary Base on non-local planets had a higher aggression.
- Fixed a bug where the last grid connection of a conveyor belt would become excessively long when pulled far.
- Fixed a bug where the prompt panel after a Space Hive assault might get stuck without ending.
- Fixed an issue where missile turrets might lag under certain conditions.
- Fixed a bug where ETA calculation for navigating to a Seed was incorrect.
- Fixed a bug where right-clicking to extract liquid from a Storage Tank automatically returned two items to the backpack.
- Fixed a bug where the space navigation did not display the hive's name.