We are still overwhelmed by the number of people playing and enjoying Drova! If you encounter any bugs or deadlocks, you can report it in-game with F2 or get in contact with us on our Discord.
We are here to help as best as possible!
Fixed Deadlocks
- Fixed Tiaas meat quest, you can finally give her the meat properly
- Fixed Deep Mine bug at Jendra where player can't progress after mining the silver
- Fixed expedition on Remnants side. It coulnd't progress after sleeping
- Fixed guard errors that occured when having a brawl nearby and walking through the guarded area
- Fixed the end of Deep Mine where Jendra is supposed to open the wall, but wasn't
- Fixed two cliff jumps where the character could stuck in the wall afterwards
- Fixed that Muc didn't want to go to Rura
- Fixed giving Kora rustmoss
- Fixed bug where the quest "Missed" couldn't be finished
Changes/Tweaks
- Satiated buff no longer disappears after sleeping
- Improved chance to gain items when having mining talents
- When Aldo is gone, taking items from his shop is no longer a crime
- When selecting VSync, Framerate is no longer adjustable (these are exclusive to one another)
Other Bugs
- Fixed world dialog when not having a pickaxe equipped on a certain quest
- Fixed Blink distance with controller
- Fixed Nemeton NPCs on the way to Knoll in the Floodplain Forest were missing an important debuff
- Fixed not gaining flow in fighting tutorial
- Fixed Bardok being angry after taking the axe, even though he wants you to
- Fixed wrong world dialog during expedition when playing Remnants Camp
- Fixed a wrong perception dialog on the Nemeton market
- Fixed Marten walking out of the tavern at night when playing music
- Fixed two Bugs with Jendrik not behaving correctly
- Fixed Katsa not triggering dialog when walking out or brawling with an NPC
- Fixed Kessia walking through walls to get to their new sleeping spot
- Fixed navigation was stuck at VSync in options menu
- Fixed dead enemies were sometimes reset to their spawn position
- Fixed wrong texts after learning new stats/talents that occured rarely
- Fixed NPCs having the wrong combat idle
- Fixed rebinding didn't update the text on HUD elements
- Fixed a bug where player couldn't load the carts in Nemeton with silver
- Fixed wind talisman tooltip
- Fixed text errors when borrowing money from Friedel
- Fixed bug where player could get infinite rewards from Helma after playing hide and seek with the children
- Fixed a cliff jump where the character could stuck in the wall afterwards
- Fixed Thorny Vines consumable to have bigger range and actually slow targets
- Fixed a rare bug where the game stayed in slow motion after using a spell
- Fixed Roisin was angered after buying here ear protections as if you had knocked her out
- Fixed several tile and texture errors in the world
- Fixed infinite iron loop
- Fixed several internal exceptions
So long,
Just2D
P.S.: We are still live on Twitch. Watch us fix bugs and continue working on Drova!