We have just released patch version 1.0.7. This contains various bug fixes, which you can read about below.
We are currently busy testing patch 1.1, which we will release next week. We've tried our best to get your feedback in 3 weeks of development and are very excited to hear what you think.
Have fun with Drova and have a nice weekend,
Just2D
Patchnotes
Fixed Dead- and Softlocks
- Fixed a bug where Fester and Kati got stuck in the arena
- Fixed a bug in a cutscene in the Red Tower that got stuck
- Fixed a bug where player got stuck in a dialog loop with "The Ripper"
- Fixed a bug where dialog with Liesl displays wrong options
- Fixed a bug where Seal of Drivanius was not activated correctly
- Fixed a bug where Angus leaves the expedition under certain circumstances
- Fixed an issue where Bertine leaves player behind and gets locked behind black flames
- Fixed an edge case where the corpse of Aldo could not be examined
Changes/Tweaks
- Reduced collider size for certain traps in the game to favor player
Other bugs
- Fixed lots of collisions with obstacles
- Fixed lots of typos
- Fixed a bed below Georgefarm that could be used to glitch through a wall
- Fix bug where Reija joins player "forever" after library
- Fixed a bug where spider animations were played wrong when they descended from the ceiling
- Fixed a bug where player can't inform Angus about Kendrick
- Fixed some graphical issues with the floor at several locations
- Fixed bug where Niala talks again about the attack on woodcutter camp in chapter 3
- Fixed a bug where spider nests could be interacted with but then nothing happened
- Fixed achievement "Help in the Grove" which had a missing condition
- Fixed a bug in the bandit mine where players could not unequip the pannier
- Fixed NPCs not opening door during combat
- Fixed achievement synchronization with Steam