We have just released patch version 1.0.6. This contains various bug fixes and minor improvements.
Exactly 1 month ago we released Drova and a lot has happened in that time. Thanks to all of you. Thank you for your feedback, your kind words and for playing Drova.
We try to respond to all feedback, so please understand if we don't reply immediately. We try to read everything.
We are currently working on the feedback patch that will be released at the end of November.
We are looking forward to releasing it soon and are eagerly awaiting your feedback.
Have fun with Drova and have a nice weekend,
Just2D
Patchnotes
Fixed Dead- and Softlocks
- Fixed bug where NPCs sometimes didn't start fighting in the arena
- Fixed bug where Jendra doesn't follow player into the deep mine
- Fixed bug where Dark doesn't go into the arena
- Fixed a cutscene in Forest Primeval where it got stuck on Nemeton side
- Fixed cutscene at Nemeton bridge freezing if Asmus wants to talk to player but is already at the Fire Festival
- Fixed a repeating dialog with Karotte when getting ready for the expedition
- Fixed bug where Reija disappears after re-entering the library after finishing it
- Fixed softlock at "Vanished Weapons" where Harvey runs back and forth
Changes/Tweaks
- Changed player collision with obstacles to avoid getting stuck
- Removed door to sleeping area in Remnants mine
- The spike ability of Diemo now disappears when he is beaten
- Added some blockers to the spider dungeon to avoid cheesing
- Increased volume of ambience in Drivanius cave
Changes/Tweaks
- Fixed lots of bugs where player could get stuck in obstacles
- Fixed lots of render order issues with objects in the world
- Fixed lots of typos in all languages
- Fixed some unintended locations where players could blink to
- Fixed bug where Bonny has no food for player anymore
- Fixed bug where Henik stops attacking in Mighty Boar fight
- Fixed bug where spider eggs behave strangely
- Fixed bug where boss fight between faction leaders takes ages when looting their weapons beforehand
- Fixed bug where player could
- Fixed items in Kendricks house counting not as crimes
- Fixed cutscene when entering the Refugee for the first time but the NPC walked out of the screen
- Fixed an issue with a cutscene in the bandit mine that seemed to "lag" for a few seconds
- Fixed bug where spawned spiders didn't aggro properly
- Removed a destructible wall that was accidentally placed in another wall