We have just released patch version 1.3.1. It contains small bug fixes, which you can read about below.
Furthermore, we are currently having a campaigne where you can get Cay as a Plush, if you are interesting click here: https://www.makeship.com/products/cay-plush
Have fun with Drova and have a nice weekend,
Just2D
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Changelog
Finally, here's a list of other bug fixes, balancing changes and the like that we've done in the context of this update:
Fixes
- Fixed a potential softlock in cutscene with Bertine
- Fixed a potential softlock when NPCs get knocked out by bleeding during cutscenes
- Fixed a bug that caused 1.3 beta testers not being able to finish Liesl quest in later chapter
- Fixed a bug where Diemo sparks can't be percepeted after saving/loading
- Fixed lots of obstacles where player got stuck
- Fixed a cat dialog where the dialog box was empty
- Fixed missing footsteps sfx and music in new caves
- Fixed a edge case where player could get past Asmus without ever talking to him at the beginning of the game
- Fixed a bug that caused preplaced corpses of animals to not rot properly
- Fixed a bug that didn't trigger the spark correctly during expedition
- Fixed a bug that caused not to spawn Stalker egg in during the quest with Babsi
- Fixed bug where Aidan didn't take the ingredients for the Potion of Forgetfullness
- Fixed some tile errors in the world
- Changed name colors of new weapon spells
- Removed some weird objects that were visible out of bounds at the entrance of the Pit
- Removed crime reactions close to training area at Ruin Raiders
- Added a safety check to auto saves when fighting Draugr waves in the new dungeons
- Added friendly colors to health bar of new conjure spells