We have just released patch version 1.2.3. It contains small bug fixes, which you can read about below.
We have a format called Behind the Pixels. There we will upload a new episode every Sunday and answer your questions about Drova or game development (video is in German, but with English subtitles).
https://youtu.be/-V4XCseVMjw This time it's about modding and game development.
We are working hard on our next patch 1.3, which will be released at the end of March.
Have fun with Drova and have a nice weekend,
Just2D
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Changelog
Finally, here's a list of other bug fixes, balancing changes and the like that we've done in the context of this update:
Soft- and Deadlocks
- Fixed a case where items could not be given to Adalgis for the quest
- Fixed a bug were Doro doesn't move to Nemeton during the quest
Changes/Tweaks
- Tweaked all hit boxes and timings on humanoid melee attacks
- Improved pathfinding of Leshens
Fixes
- Fixed aggro behaviour sometimes triggering through walls
- Fixed worms sometimes healing themselves while being in combat
- Fixed a bug where the door for missing weapons quest was not opened in time
- Fixed a bug where Ivera moves back and forth
- Fixed NPC journal entries when using letters that are not included in English alphabet
- Fixed Jagged Knife not actually causing proper bleed damage
- Fixed a bug when dragging & dropping of abilities on themselves in the spell panel
- Fixed Bady not regenerating health after fighting him
- Fixed a bug where a new character was loaded after dying without autosave being active and never saved manually yet
- Fixed a case where water creatures in the moor left the water
- Fixed lots of typos
- Fixed lots some obstacle colliders in the world