We are proud to unveil the last Early Access hero, the Huntsman.
If you missed the last devblog about the Archmage hero, go and take a peak.
Huntsman
The Huntsman is master at bows and hunting. He has various utilities at his disposal, that can also help you get food in less hospitable maps.
Huntsman has no armor penetration or armor, but he makes it up in long range attacks and high damage. He can also summon animal companions you can control, which also contribute to his defense and attacks.
Abilities
The first ability is the Piercing Shot
Very good at both single target, as well as multi target if you aim it right.
For area of damage, we have Arrow Rain
This is a skill based ability, as arrows rain from a sky after some delay, so you better aim it right. But once the arrows hit, the damage is high.
The next ability is the Feral Ally
This defines the Huntsman and makes him currently the only hero who can summon units. The first animal is the Direwolf. If you upgrade this ability, you can summon a sturdy bear with high hitpoints.
In the last upgrade you can summon a Lion, powerful unit that deals some heavy damage to its enemies.
Another ability is the Poison Arrow
Excels at single target damage and ignores armor completely, so you better pick it against those sturdy elites.
The next area of effect ability is Paralyzing Gas
This stinky gas disorients enemies while they take moderate damage.
The last ability is Feral Trap
You can place as many traps as you want, so you can prepare a path of death for those invading undead.
When placed in the wilderness, you can trap animals to gain food in less hospitable biomes.
This is the end of today's devblog. We hope that playing with the Huntsman will make you feel like a real hunter thanks to his useful abilities.
If you're waiting for more content, don't forget to WISHLIST the Prologue version we're currently working on.
https://store.steampowered.com/app/2306730/Darfall_Prologue/
Lukas and Martin from beyond the graveyards of Darfall.