There is also a text version below!
[previewyoutube=Rz28V57XQ44;full][/previewyoutube]
And if it won't be enough - there is documentation on Notion.
And here is a text version of the video:
[expand type=details expanded=false]
Step 1: Set the Stage
1. Terrain Painting
- Choose terrain tools and assets that fit your scenario. For an ambush setting, use demonic dirt, orc land, and ominous lava lakes.
- Adjust details by painting mountains, burnt trees, and grasses to add depth.
- Use the Shift key to erase and refine your terrain.
2. Add Features
- Place rock formations, resize and rotate them for a rugged look. This step helps create a visually compelling and immersive battlefield.
Step 2: Place Heroes and Enemies
Add Characters
- Place Ardan and his adversaries - the Orc Sharpshooters and their leader, Ragnok.
2. Assign Teams and Tags
- Ardan → Player team, Alpha tag.
- Orcs + Ragnok → Team 1, Beta tag.
3. Adjust Stats
- Fine-tune HP, damage, and other attributes for balance.
Step 3: Create the Cutscene
1. Set Up a Trigger Region
- Define a region where the ambush begins as Ardan enters.
2. Build the Cutscene
- Add a trigger event: “When Ardan enters the region.”
- Create actions such as camera pans, dialogue sequences, and movement freezes to stage the ambush. Use the “Show Dialogue” action to add character conversations.
3. End the Scene
- Resume game time to transition seamlessly into battle.
Step 4: Design Quests
1. Main Quest: Defeat the Orcs.
- Sub-quest 1: Defeat Enemy Orcs (Progressive Task).
- Create a variable counter, Enemy Orcs, starting at 0.
- Sub-quest 2: Defeat Ragnok (Single Task).
- Triggered by his defeat at any point in the scenario.
2. Quest Flow
- Ensure tasks can be completed in any order for player flexibility.
Step 5: Link Triggers for Gameplay
1. Activate Quests
- Create a trigger to activate quests post-cutscene and reactivate Ardan’s movement.
2. Track Progress
- Add events for orc deaths: “When Sharpshooter dies”, increase the Enemy Orcs counter.
3. Complete Tasks
- Set conditions:
- “When counter reaches 2/2”, mark Defeat Enemy Orcs as complete.
- “When Ragnok dies”, mark Defeat Ragnok as complete.
Step 6: Mission Accomplished
1. Final Trigger
- Create a condition: All Beta enemies (orcs + Ragnok) are defeated.
2. Victory Actions
- Complete the main quest, fade the screen, and trigger a game win state to celebrate the player’s success![/expand]
Your Turn to Create!
This is just the beginning of what you can craft with the Darfall Scenario Editor.
Now, adventurer, it’s your time to shine. Set the stage and share your masterpiece with the world! ????