the latest patch 0.10.3 for Darfall is ready and released. The main highlights are:
Introductory Pages
To introduce new players into the game, or even brief the more seasoned ones, we have added some overview pages first time you enter survival continent map, and then survival game itself that explain what awaits you in game and what are the main objectives.
Storage Controls - Tutorial
Did you know you can actually set your resources, like charcoal or planks auto produce? If not, the new tutorial step will explain how to do it. No need to manually click X times when you are out of charcoal in a chaotic night invasions!
Scenario Editor Tooltips
Scenario Editor has now received its tooltips. They are quite detailed, allowing you to create maps more smoothly, even for new players.
Keybindings Rework
As in any true RTS, powerful keybind system is critical for complete control over your armies and quick actions. Now you can bind combinations like CTRL-Q which was not possible before. The system also detects conflicts, informing you and offering you options what to do.
Updated MacOS Build
The MacOS build has been left on the older version of the demo, until now!. As we have now ditched FMOD, which was causing quite a lot of issues, the MAC builds should be standard for every update.
Crafting Tooltips
Every was lost in searching from where can I craft the item I require? This handy tooltip will tell you exactly the building you need that produces mentioned resource
0.10.3 Patch Notes
Improvements
- Updated Darfall to use Sonity instead of FMOD
- Updated tooltips for building UI
- Updated iron and silver to now have rarity colors
- Scenario Editor: Added action for filtering item drops from destroyed entities
- Scenario Editor: Added action for getting or removing entities from a list
- Scenario Editor: Added skipping for cutscenes
- Scenario Editor: Added actions for playing music and audio
- Scenario Editor: Added auto quest accept and delivery functionality
- Scenario Editor: Added tooltips
- FPS are now capped during the application splash screen
- Rework keybinding options to support modifiers and conflicts
- Completely removed the concept of an AI "brain" from scenarios. Now all AI use the same unified system
Balance
- Elites are now guaranteed to drop book of knowledge. Does not inlcude elites invading player
- Rotting Colossus and Graveguard now have random intervals for their abilities
- Killed player workers now drop mana orbs
Fixes
- Fixed an issue where using repair all caused significant lag
- Fixed an issue where entities under trees or structures couldn't be selected
- Fixed an issue where units could get stuck inside buildings
- Fixed an issue where rain and thunderstorm sound didn't play
- Fixed an issue where smoke glowed during the night
- Fixed an issue where music stuttered while changing scenes
- Fixed an issue where idle sounds played in the shroud
- Fixed an issue where AoE abilities damaging non-attackable entities
- Fixed an issue where the Hammer building upgrade had 100% chance to refund all resources
- Survival: Fixed tutorial arrows not displaying for Codex or unlock spell steps
- Survival: Fixed tutorial not updating when the game was paused
- Survival: Fixed deleting build sites with the delete all button not refunding resources
- Survival: Fixed outpost tutorial arrows not showing
- Survival: Fixed an issue where the Hammer building upgrade had 100% chance to refund all resources
- Scenario Editor: Fixed descriptions of some actions
- Scenario Editor: Fixed an issue where towers attacked targets even after they changed from enemy to player
- Scenario Editor: Fixed an issue where level override wouldn't update the hero's perks and abilities
- Scenario Editor: Fixed an issue where rotating the free camera would unintentionally create an entity
- Scenario Editor: Fixed an issue with tooltips overflowing out of screen
- Scenario Editor: Fixed an issue with duplication of triggers with system variables
- Scenario Editor: Fixed an issue where tools UI slider wasn't working properly
- Scenario Editor: Fixed an issue where game rules with a specific start hour didn't start the scenario at the correct time
If you encounter any issues or want to share a suggestion, feel free to do so in our discord suggestions forum, or bug-reports forum respectively.
Farewell,
SquareNite team from beyond the darkness of Darfall Wastes