Gameplay:
- Added 3 new minion tomes.
- It’s now possible to resize the affected area of shovels, water cans, hoes, and of the Roofing Gadget.
- Crafting stations can now pick up materials from chests within a 10-tile radius (chests no longer need to be directly next to the crafting station).
- Mural doors (Melody, Worship, and Mold Doors) can now be destroyed.
- Signs can now display text visually within the world, and players can toggle between visibility modes.
- New Aquarium and Terrarium objects added for base decoration.
- New loot chest for Malugaz added.
- New Coral and Galaxite Doors added.
- Workbenches are now salvageable.
- There are now dungeons leading up to the fight against Azeos the Sky Titan, Omoroth the Sea Titan and Ra-Akar the Sand Titan.
- Shift clicking items within the player inventory now moves them to the first available hotbar slot.
- It’s now possible to equip gear and items directly from the hotbar.
- Poison/Slippery Slime enemies now have neutral behavior and are no longer initially hostile.
- The Proficient Jewelry Workbench now has the option to select the Jewelry Workbench in its UI to allow for crafting earlier tiered items.
- The Distillery Table now has the option to select the Alchemist’s Table in its UI to allow for crafting earlier tiered items.
- Added boss damage bonus to character stat window.
Other:
- Wood Bridges are now hand-crafted items instead of being crafted in the Basic Workbench.
- A message is now displayed to communicate when enemy difficulty is scaled after a new player joins the session.
- The bottom wood root that gets attached to the Core when grown was moved one tile. It is now possible to plant it once again after it is broken.
- The cursor now stays centred at the same world position when zooming in or out on the in-game map.
- A simplified aim cursor now replaces the arrow when aiming with ranged weapons.
- Added square and cross-shaped patterns for naturally-spawning explosive walls.
- Minimap now shows nearby markers.
- Creative UI is now enabled by default in Creative mode.
- Added visual and sound effects when using permanent maximum health items for the first time to provide clear feedback when they are used.
- Increased randomness of unique dungeon placement for different world seeds. For example, the Glurch arena should no longer always appear south-west of The Core.
- The map biome title now updates quicker when moving between biomes that have already been encountered.
- Fixed a few text and translation issues.
Graphics:
- Wood Doors, Wood Fences, Wood Fence Gates and Robot Arms are now paintable.
- It is now possible to rotate Mannequins.
- Added visual cue for when minions are about to despawn.
- Updated minion count icon.
- Buckets now glow when carrying lava, sea water, or crystal water.
- Updated Azeos the Sky Titan’s visuals.
Game Balance:
- Rune Song sword rework:
- Buffed: heal on hit from 3 to 10;
- Added: 5% chance to gain a short 50% attack speed bonus;
- A secondary use attack that creates a trail that does damage, with 25% chance to stun;
- Removed: hp increase and chance to oneshot weak enemies.
- Fishing bait recipes have been updated to include critters.
- Adjusted spawn rate of Caveling Toilets in the Forgotten Ruins.
- Slightly adjusted damage caused by Orbital Turrets in the Shimmering Frontier.
- Slightly tweaked the amount of roots that naturally spawn in the world.
- Slightly tweaked the amount of Sledge Hammers that would spawn in the Metropolis area.
- Adjusted the prices of scanners and summoning items.
- Worm enemies now leave walls a bit slower.
Performance:
- Improved performance when initializing random number generators.
- Improved performance on boss systems.
- Reduced the number of empty entity archetypes that are created when the game loads. This improves performance when processing entities during runtime.
Bug Fixes
- Fixed issue where the “Large Harvest” was not being applied properly.
- Fixed gray lines weirdly placed on top of Easter Egg Lamps.
- Fixed issue where some workbenches were showing the wrong rotation sprites.
- Fixed issue where some painted Wood Stools sprites were slightly misaligned.
- Fixed issue where the aggro range from Slime Bosses was a bit too small.
- The hint text when writing on signs is now correctly disabled when the sign contains any text.
- Fixed issue where minions would disappear before playing despawn animations.
- Directly interacting with placed levers or circuits should now properly update the state of these items on the server.
- Fixed & mitigated issues with colliders not getting enabled correctly around enemies after nearby spawns.
- Fixed several cases where dungeons would spawn too close together and partially overwrite each other.
- Fixed pedestals in a Temple scene in the Wilderness so that they're generated with the correct amount of items.
- The Crystal biome is now affected by the Ore Density world setting.
- Fixed pushback on parry not working.
- Chests that can float on water (Floating Titan’s Chest, Crydra Chest and Atlantean Worm Chest) are no longer misplaced for one frame when placed.
- Boss summoning items are no longer lost if they are broken the moment before the boss spawns.
- Minions should no longer be despawned as a result of other players spawning new minions.