Internally, we call it Prosperity, but it’s best described as pretty much a full overhaul to how villages interact with each other and adding more life to the world. This next update will introduce a dynamic environment where the safety and control of areas around the map will provide direct benefits to the neighboring towns. We’ve added a few bonuses as well to the upkeep and management of these towns through this system.
This affects many new aspects of what towns provide including
- Villagers increasing population size + better traits
- Militia recruited as temporary mercenaries
- New town improvements with unique effects
- New trading options for more resources depending on the nearby bandit threat.
With the new village status you can see all the potential villagers for hire, what improvements you’ve added, and the current militia available to help you defend the territory.
VIllage improvements can be used to directly affect the prosperity of that population. In this example, the archery range will add +5 Archers to the pool of militia available for hire.
The safety of the territory is important and any nearby enemies will contribute to the overall threat level of the adjacent villages.
The more you can protect the villages, the more you will see your prosperity grow, giving further benefits down the line to help in liberating all of Karvenia. We’ve recorded a short video below to help you see all these new systems in action and we’ll make them available to you on our preview branch very soon.
[previewyoutube=BM_wvrWyW70;full]https://youtu.be/BM_wvrWyW70[/previewyoutube]
We have a lot coming in our next big update for Bellwright. This is just one system of many that we’ll be adding along with bugfixes and other improvements. We promise it will be worth the wait!
Until next time,