A new Discord channel and forum tag are now available for Preview Branch discussions and issue reporting. Your feedback and bug reports will be very important to stabilize the updates, so please share any problems you encounter.
You can join the Preview Branch right now to help us test these features and provide your feedback before the patch. Stay tuned for updates on our Discord, and thank you for your support!
Preliminary Changelog
Forester
- Added Forester, where players and NPCs can grow saplings and replant forests.
- Added Tree Seeds that drop when harvesting saplings.
Staging Ground
- Added Staging Ground, where players can assign their companions to it; they will stock up on food from nearby storages and await further orders at its location.
- Added Food Bag, allowing players and NPCs to store food in a separate container instead of the inventory.
Brigand Headquarters
- Improved and extended the final quest after [spoiler]defeating Lord Ashbourne[/spoiler].
- Added unique dialogues to Lord Ashbourne when [spoiler]meeting him before the battle[/spoiler].
- Removed incorrect lines from Lord Ashbourne outside of dialogue.
- Significantly improved NPC navigation in Headquarters, allowing for much smoother combat with big armies.
- Blocked unfinished areas that aren’t supposed to be accessible yet.
- Fixed some wooden walkways and the balcony not being accessible by NPCs.
- Fixed various other issues by spreading our or grouping closer together decorations.
Tier 3 Improvements
- Overhauled Bakery gameplay loop to allow for consistent bread production that feeds the town, requiring larger wheat fields to support it.
- Increased Bread output in Bakery from 1 to 8 per craft; all other recipes from 1 to 3.
- Increased Flour output in Windmill from 1 to 5 per craft.
- Increased Grain requirement per flour from 3 to 6, effectively making the recipe 30 Grains -> 5 Flour.
- Changed Windmill worker job category from Cooking to Crafting.
- Changed Wheat category from Food Ration to Resource, so they don’t store it in Food Cellar.
- Changed Windmill to require a worker to reflect much higher crafting efficiency.
- Fixed various floating decorations in the Windmill.
- Added new unique recipes to Inn that have status effects useful for players.
- Increased Warehouse storage volume from 2500 to 6500.
- Increased Big House NPC capacity from 5 to 7.
- Added 4 Foraging Racks to Foraging Lodge.
- Moved Apiary from Tier 2 to Tier 3, as it can’t be researched this early and honey has no use before Tier 3.
- Increased Sage requirement in Honey from 3 to 5 to reflect the change in Apiary tiers.
- Replaced Cured Rope with Rope in Coal Burner recipe to fix a Resin deadlock.
- Removed smithing requirement when crafting at the Workshop to remove Iron Hammer deadlock.
- Removed Fast Travel from Town Hall; it was an experimental feature that had broken functionality.
- Fixed various navigation issues in Tier 3 buildings, where NPCs would get stuck.
- Fixed some NPC interactables in Tier 3 buildings not being accessible when a building is placed on extreme hills.
- Fixed various issues with decorations in Tier 3 buildings; wrong collision set up and locations, resulting in flying or clipping.
- Fixed Mashed Potatoes and Beetroot Jam not being possible to craft by players.
- Fixed floating fences and flowers in Lodge.
- Fixed Lumbermill being possible to be built partially inside hills.
- Fixed Apiary map icon using meat.
Gameplay Improvements
- Increased spoilage time for food that doesn’t regrow; this includes meat, cooked dishes, and special raw food like Cloudberry.
- Removed and adjusted NPC profession requirements for researching Tier 2 equipment in Toolmaker and Weaver Hut.
- Changed metal helmets crafted in Weaver Hut to Toolmaker.
- Made it possible to destroy saplings growing in forests by hitting them with a weapon.
- Fixed book reading and other status effects sometimes get stuck when loading the game after sleeping.
- Fixed Knowledge Book loot never dropping One Handed books; thank you to our modders for finding this issue.
- Fixed Rabbit Traps sometimes not being accessible by Trappers.
Combat
- Added new down block animation for two handed weapons.
- Increased the size and duration of blood particles to make them more prominent.
User Interface
- Added the word “Broken” to broken items when searching for deliveries and for storage management in stockpiles.
- Added warnings to the Research Desk screen to show missing requirements for research.
- Added new category to stockpile storage management for Knowledge Books, quest items, Old Coins, and animal trophies.
- Improved various alignments and positions of various screens and menus.
- Added words “Highest” and “Lowest” when selecting priorities to make it clearer.
- Made items in storage management automatically enable when Specify Amount is clicked and disable when it's cleared.
Text and Localization
- Updated all localization to new and changed text.
- Improved and fixed Ukrainian, Polish, and Russian localization.
- Updated Simplified Chinese and Traditional Chinese localization.
- Fixed wrong spelling of Bradford in some posters.
- Fixed wrong text being voiced by NPCs in some instances of dialogue.
Various Fixes
- Fixed rare issue on save files in late progression that would load for 10 minutes or more.
- Fixed crash when Rabbit Traps would get assigned to a settlement twice.
- Fixed working animations not playing for NPCs when using some Tier 2 buildings.
- Fixed shooting corpses giving Archery experience and lowering trust on mutilating animal corpses.