Preliminary Changelog
Forester
- Added Forester, where players and NPCs can grow saplings and replant forests.
- Added Tree Seeds that drop when harvesting saplings.
Staging Ground
- Added Staging Ground, where players can assign their companions to it; they will stock up on food from nearby storages and await further orders at its location.
- Added Food Bag, allowing players and NPCs to store food in a separate container instead of the inventory.
Brigand Headquarters
- Improved and extended the final quest after [spoiler]defeating Lord Ashbourne[/spoiler].
- Added unique dialogues to Lord Ashbourne when [spoiler]meeting him before the battle[/spoiler].
- Removed incorrect lines from Lord Ashbourne outside of dialogue.
- Significantly improved NPC navigation in Headquarters, allowing for much smoother combat with big armies.
- Blocked unfinished areas that aren’t supposed to be accessible yet.
- Fixed some wooden walkways and the balcony not being accessible by NPCs.
- Fixed various other issues by spreading our or grouping closer together decorations.
Tier 3 Improvements
- Overhauled Bakery gameplay loop to allow for consistent bread production that feeds the town, requiring larger wheat fields to support it.
- Increased Bread output in Bakery from 1 to 8 per craft; all other recipes from 1 to 3.
- Increased Flour output in Windmill from 1 to 5 per craft.
- Increased Grain requirement per flour from 3 to 6, effectively making the recipe 30 Grains -> 5 Flour.
- Changed Windmill worker job category from Cooking to Crafting.
- Changed Wheat category from Food Ration to Resource, so they don’t store it in Food Cellar.
- Changed Windmill to require a worker to reflect much higher crafting efficiency.
- Fixed various floating decorations in the Windmill.
- Added new unique recipes to Inn that have status effects useful for players.
- Increased Warehouse storage volume from 2500 to 6500.
- Increased Big House NPC capacity from 5 to 7.
- Added 4 Foraging Racks to Foraging Lodge.
- Moved Apiary from Tier 2 to Tier 3, as it can’t be researched this early and honey has no use before Tier 3.
- Increased Sage requirement in Honey from 3 to 5 to reflect the change in Apiary tiers.
- Replaced Cured Rope with Rope in Coal Burner recipe to fix a Resin deadlock.
- Removed smithing requirement when crafting at the Workshop to remove Iron Hammer deadlock.
- Removed Fast Travel from Town Hall; it was an experimental feature that had broken functionality.
- Fixed various navigation issues in Tier 3 buildings, where NPCs would get stuck.
- Fixed some NPC interactables in Tier 3 buildings not being accessible when a building is placed on extreme hills.
- Fixed various issues with decorations in Tier 3 buildings; wrong collision set up and locations, resulting in flying or clipping.
- Fixed Mashed Potatoes and Beetroot Jam not being possible to craft by players.
- Fixed floating fences and flowers in Lodge.
- Fixed Lumbermill being possible to be built partially inside hills.
- Fixed Apiary map icon using meat.
Gameplay Improvements
- Increased spoilage time for food that doesn’t regrow; this includes meat, cooked dishes, and special raw food like Cloudberry.
- Removed and adjusted NPC profession requirements for researching Tier 2 equipment in Toolmaker and Weaver Hut.
- Changed metal helmets crafted in Weaver Hut to Toolmaker.
- Made it possible to destroy saplings growing in forests by hitting them with a weapon.
- Fixed book reading and other status effects sometimes get stuck when loading the game after sleeping.
- Fixed Knowledge Book loot never dropping One Handed books; thank you to our modders for finding this issue.
- Fixed Rabbit Traps sometimes not being accessible by Trappers.
Combat
- Added new down block animation for two handed weapons.
- Increased the size and duration of blood particles to make them more prominent.
User Interface
- Added the word “Broken” to broken items when searching for deliveries and for storage management in stockpiles.
- Added warnings to the Research Desk screen to show missing requirements for research.
- Added new category to stockpile storage management for Knowledge Books, quest items, Old Coins, and animal trophies.
- Improved various alignments and positions of various screens and menus.
- Added words “Highest” and “Lowest” when selecting priorities to make it clearer.
- Made items in storage management automatically enable when Specify Amount is clicked and disable when it's cleared.
Text and Localization
- Updated all localization to new and changed text.
- Improved and fixed Ukrainian, Polish, and Russian localization.
- Updated Simplified Chinese and Traditional Chinese localization.
- Fixed wrong spelling of Bradford in some posters.
- Fixed wrong text being voiced by NPCs in some instances of dialogue.
Various Fixes
- Fixed rare issue on save files in late progression that would load for 10 minutes or more.
- Fixed crash when Rabbit Traps would get assigned to a settlement twice.
- Fixed working animations not playing for NPCs when using some Tier 2 buildings.
- Fixed shooting corpses giving Archery experience and lowering trust on mutilating animal corpses.
