This Update expands on the idea of rebuilding the Karvenia stone by stone with the help of its liberator - You. With the oppressors gone, it's time to bring prosperity to the villages by expanding them and keeping them secure from unyielding forces of bandits and brigands alike. In turn, the ever-thankful villagers will reward you with access to their growing militia to help on your quest.
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After testing and stabilizing on the preview branch for the last several weeks, The Autumn Update is finally here!
One of the most important changes for gameplay introduced in this update is how you interact with villages after liberating them. Now, you have the ability to call militia from the village to your aid, which can be very useful in dealing with stronger enemies.
Villages also have a prosperity level which will affect its population, strength of the militia and possibilities for expanding it. To allow villages to grow stronger you'll need to invest resources into them and protect the area around them against bandits. This goes hand in hand with a reworked bandit migration feature and new strategic map overlays.
Another area that is significantly improved is town customization - buildable roads make your settlement feel more real, help with planning and logistics, while lots of new decorative structures allow you to give your town a unique flavor.
Last but not least, there are plenty of highly requested quality of life improvements - ability to set up structure settings before their construction is finished, fast travel with your companions along the rivers with the help of new River Dock structure, finding location of specific item or structure in your settlement, relocating built structures and much, much more.
This update will be compatible with old saves, but some minor issues may still happen (for example, expect forests cut down before to respawn anew), so just in case you prefer to play on an older version (or keep playing with old mods), we added the option as a separate steam beta branch called the august_update.
The full list of changes can be found below. We’re looking forward to your opinions and feedback on this update!
Key Features
- Introduced a Village Prosperity bar, influencing Militia strength
- Added ability to temporarily Call to Arms neutral village Militia
- Introduced buildable roads that increase movement speed
- Added Riverdock building for fast travel with Companions
- Reworked bandit migration
- Introduced strategic overlay to the map that now also displays threat of the regions
- Added ability to switch main settlement
- Added ability to relocate and disassemble structures without losing resources
- Added item/building/npc finder that creates temporary markers on the map and on the screen
- Deliver resources needed for Village Improvements automatically overnight instead of having to bring them manually
- Added Village Info Screen containing useful information about the neutral village such as, for example, hireable NPCs
- Added various buildable decorations for player settlement along with Village Improvements for neutral villages
- Added ability to specify tools, equipment and their amount at structures
- Made Companions self-bandage themselves when their HP is below a threshold
- Made Companions also pick up the loot from bandit camp chests on loot command
- Significantly boosted all the Swords to make them comparable with other weapons
- Added ability to manage buildings before their construction is finished
- Additional animations for vertical aiming for melee actions such as swinging a sword or chopping (now you can chop logs above or below you)
- Added partial Xbox controller support
- Added HDR support
Patch Notes
- Tweaked the HQ hostility panel
- Added new Village Improvements with specific benefits to prosperity, militia, and population. [list]
- Moved Granary village improvement from Tier 3 to Tier 2.
- Made Village House increase the population of medium and high-skilled villagers
New Gameplay
Improvements + Fixes
- Removed Clothing and Tier 1 armors from Tier 3 Armourer, only kept T2-3 armors
- Removed Tier 1 weapons from Blacksmith, only kept T2-3
- Removed armors that are crafted at Tanner's Hut from Armourer
- Improved shield animation while running
- Adjustments to shield and weapons when climbing
- Improved shield holding to no longer clip through or slide down the arm. Better placement of hand inside shield straps