Make sure to check out our community update later today for a quick summary of changes based on your feedback and a super secret mention of what we're working on!
Performance
- Added FSR upscaling with Frame Generation available on almost all GPUs.
- Added a separate Nvidia Reflex setting with an ability to enable Boost.
- Updated DLSS version to improve performance and visual quality.
- Updated auto-detect of graphics settings and upscaling for new players.
Bandits & Brigands
- Added an option for toggling Bandit Migration to difficulty settings.
- Added trust rewards for defending villages from reclamation parties.
- Postponed reclamation parties to the next day if there is a big party or raid on the same day.
- Made raid points not get added to other player settlements if there is a raid already expected today.
Villagers
- Made tools equipped in a worker's weapon slots stay equipped even after they finish the job where it makes sense; includes axes, bows, quivers and such.
- Buffed skills of hirable NPCs from Fallen Mercenary, Burning Stove and Bloody Prisoner quests; will only apply with the new game.
- Buffed equipment of hirable NPCs from Bloody Prisoner quest.
- Made hunters skip unreachable targets; for example submarine wolves.
- Made workers equip bows into tool slots when using them for hunting.
- Made companions prefer weapons over tools when using a stock-up command.
- Made companions not try to take equipment and food that don't fit into their inventory.
- Made companion stock-up replenish arrows in quivers.
Other Improvements
- Added item durability slider to squad management screen; on Stock-Up command companions will turn all equipped items with durability below that percent into broken to replace with different items.
- Made all resources get refunded when a construction site is disassembled; please note that disassembling finished buildings will not refund resources!
- Made village trading respect storage rules whenever it is possible.
- Added usable equipment to the stockpile storage management screen.
- Updated army and squad management screens to match the style of other menus.
- Changed Seed Pouch and Watering Pot from 5x5 to 6x4 slots.
- Changed unused Peat Brick loot drops from swamp camps to Peat.
- Excluded items without codex entries from deliveries.
- Improved and fixed most localized languages.
Fixes
- Fixed Vault and Granary village improvements being used as storage by player workers.
- Fixed stock-up requesting items that were reserved for something else.
- Fixed unobtainable items appearing in storage filters.
- Fixed arrows disappearing after the hunter switches a job to a different one.
- Fixed Canvas having Cured Rope codex entry.
- Fixed stuttering caused by farms.
- Fixed workers not being able to mine very large rocks.
- Fixed player operating Armorer with smith animation without a tool.
- Fixed resources getting stuck in campfires and racks on older saves after previous changes to management.
- Fixed very rare crash when loading save, related to invalid state of crafting station.
- Fixed cooked food being reserved by campfires as in-progress ingredients for burnt food.
- Fixed companions equipping broken items on stock-up command.
- Fixed workers getting assigned to harvesting jobs that require a higher tier tool when only a lower tier one is available.
- Fixed clients in co-op not being able to interact with different things after reconnecting; usually using a shovel, carpenter's hammer or hoe.
- Fixed character creation screen on client in co-op closing incorrectly when host goes to sleep.
- Fixed camera getting stuck on client in co-op after interacting with barn.
- Fixed workers bringing wrong items to cauldrons instead of specific ones selected for a recipe.
- Fixed various quests that require killing an NPC getting stuck if the NPC dies too soon.
- Fixed Pickpocket and Safety First quests getting stuck.
- Fixed a prisoner in Bloody Prisoner quest despawning after recruiting.
- Fixed particles not burning when they should after loading a save.