Community - the bread and butter of any foundation set aside for great things to happen. With this in mind we want to bring some of those great things to the forefront and shine a light on roads less travelled. The Steam Workshop features fine selection of custom maps and original content for your Custom Server needs and its our duty to help find those diamonds in the rough!
Overview
Mittelbau by creator Abraxxas is the first to take centre court in our Community Highlight. Taking inspiration from other popular maps, Mittlebau houses a plethora of winding streets and scenery whilst keeping layout at the forefront in its earliest iteration. With over 500 hours in designing and testing alone, the intricate process of assessing what does and does not belong as the overall design evolves can be a tedious for many, but creator Abraxxas is still set on course to have a fully fleshed out map which transfers well to Battalion 1944's pace.About The Creator
With a passion for PC gaming that spans no shorter than 30 years, Abraxxas has been fueled by his interest for creating innovative experiences on a multitude of scales. Fueled by the games of yesteryear with heavy involvement in both Quake and Half-Life's numerous modding iterations, Abraxxas finds himself returning after a level editing hiatus to bring an originally inspired concept to the forefront of Battalion 1944 for you all to play!From The Author
Zitat:
Abraxxas:
This is the first iteration of a new map for Batallion 1944 that is inspired by Counter Strikes de_inferno. With heavy and ongoing modifications to its layout I'm always looking for feedback on how best to take the map to the next level.
With approximately 500+ hours designing and testing so far. Level design is an iterative process that often entails spending countless hours working on particular assets, only for them to later be scrapped, as the overall design evolves.
I have always been passionate about game development, and particularly level design. Quake and Half-Life modding is what initially sparked this interest, and my desire manifest ideas into reality is stronger now than ever before. Upon discovering Battalion 1944, and quickly becoming addicted -- I realized that the dev kit was available, and immediately got to work on my own design. The map de_inferno, from Counter-Strike, has long been a personal favorite, dating back to pre-1.6 days. Although it has long been one of my favorites, there have always been various flaws throughout the map that often lead to the map feeling one-sided. With this in mind, I have made various changes and adaptations throughout the layout to provide a more balanced and faster playing level. The map has evolved into an entirely new experience that should be reminiscent of old-school games, but optimized for the speed and intensity of Battalion 1944.
None of the visual detailing is finished and some assets have no been built yet. This is because I want to ensure the layout plays well before spending time creating assets that might be replaced (if the layout changes).
Please leave feedback with what you like or do not like, as it relates to the layout of the map. I am well aware that various buildings are incomplete, and some are missing textures. Thank you in advance for any feedback provided!
This is the first iteration of a new map for Batallion 1944 that is inspired by Counter Strikes de_inferno. With heavy and ongoing modifications to its layout I'm always looking for feedback on how best to take the map to the next level.
With approximately 500+ hours designing and testing so far. Level design is an iterative process that often entails spending countless hours working on particular assets, only for them to later be scrapped, as the overall design evolves.
I have always been passionate about game development, and particularly level design. Quake and Half-Life modding is what initially sparked this interest, and my desire manifest ideas into reality is stronger now than ever before. Upon discovering Battalion 1944, and quickly becoming addicted -- I realized that the dev kit was available, and immediately got to work on my own design. The map de_inferno, from Counter-Strike, has long been a personal favorite, dating back to pre-1.6 days. Although it has long been one of my favorites, there have always been various flaws throughout the map that often lead to the map feeling one-sided. With this in mind, I have made various changes and adaptations throughout the layout to provide a more balanced and faster playing level. The map has evolved into an entirely new experience that should be reminiscent of old-school games, but optimized for the speed and intensity of Battalion 1944.
None of the visual detailing is finished and some assets have no been built yet. This is because I want to ensure the layout plays well before spending time creating assets that might be replaced (if the layout changes).
Please leave feedback with what you like or do not like, as it relates to the layout of the map. I am well aware that various buildings are incomplete, and some are missing textures. Thank you in advance for any feedback provided!
How To Play
Playing Mittlebau has never been easier, with 2 server options in as many regions you can hop on now and put the map through its paces! Copy and paste one of the ip's below, open the console [`] and hit enter!Zitat:
/connect 81.19.208.23:8787
Mourning After Custom Maps [120 tick] - Amsterdam
Zitat:
/connect 216.245.193.186:8787
Mourning After Custom Maps [120 tick] - Chicago