A new update was released today, with a lot of changes in the graphics!
![](https://www.eprison.de/pics/games/https://clan.akamai.steamstatic.com/images/11713749/e402f80cc0df0d60d4ffb7eb33ed586cbfbac860.jpg)
More detail
Every block has been reworked with more detailed, less repeating textures.
![](https://www.eprison.de/pics/games/https://clan.akamai.steamstatic.com/images/11713749/e204ec435dbac1bc370820a057b4faf258889ef6.jpg)
Higher render distance
In "High Quality" setting, you'll now have an overview of what's very far in the world: you can see trees and points of interest from a high distance.
This also reduce the way trees and structures were popping from nowhere when you move.
![](https://www.eprison.de/pics/games/https://clan.akamai.steamstatic.com/images/11713749/d6a30af15936ae87c7d717b72fca7b0058a3a2b0.jpg)
Better quality
With an improved SSAO and new edge smoothing system, the "High Quality" setting is now even more different from "Normal Quality" than before.
This is the same scene, first in "Normal Quality":
![](https://www.eprison.de/pics/games/https://clan.akamai.steamstatic.com/images/11713749/c2b630bfae76b0ce0967849085deb55d4271117c.jpg)
Then in "High Quality":
![](https://www.eprison.de/pics/games/https://clan.akamai.steamstatic.com/images/11713749/3490b3eae60a9e4491b20214cd27a82e8309de1e.jpg)
Other changes
- bug fixes
- new option to have a strictly fixed FOV (normally it zooms out a bit when moving)
- you can now spawn every tree species easily from the Creative Inventory
Because the graphical engine was updated a lot for this version, if you experience any problem, crash or performance issue with this new version, please let me know in the Steam discussions.
Thank you again for your support!