- Combat - Players no longer need to assign the same amount of gladiators as the AI to a fight. Meaning a player can pit a single superstar gladiator against 1, 2, or 3 enemies. This opens up a whole new dynamic of betting and money-making, as well as I believe makes for some pretty exciting matches and tests of skill.
- Combat - Gladiator makes sound now when throwing sand.
- Combat - Beasts do not convert AP into Counter-Attack chance.
- Combat - Hold Ground for AI gladiators now convert AP into Counter-Attack %.
- Combat - Fixed a bug where AI was able to attack an infinite number of times during occasional matches.
- Combat - Fixed bug where actions panel would sometimes disappear during use of skill or item.
- Combat - Fixed a bug with boast causing next player-controlled gladiator to miss turn.
- Barracks - Fixed error in Weapons Training upgrade description.
- Game - Fixed bug that prevented some decayed equipment from being removed from armory.
- Game - Fixed a bug where Recruit screen would crash if firing staff members.
- Combat - Fixed bug where healing powder and Ignore Pain weren't displaying proper values.
- Combat - Animal attack delay reduced slightly.
- Game - Decreased enemy stable sizes, which effectively increases the level speed of their gladiators.
- Game - Added number scale after personality traits on View Gladiator screen.
- Game - Fixed bug where player ethnicity was not being saved and converted into morale bonuses for gladiators. This fix is only effective on new games.
- Game - Fixed wording on Opposing Boss screen to reflect better reflect vs Player stats.
More to come! Thanks again.