Here's a new update with some important fixes and improvments.
And stay tuned, a new mode is coming: The Pit!
Fixes
- Fix Retry button after continuing an enclosure on failed mission
- Fix recycle of equipment cards
- Fix CardOnPile, CopyCard, Exhaust, MultipleCast and Sacrifice to properly manage Equipment Cards
- Fix wrong trad in french (rewards on GameOver)
- Defense based attack translations fix
- Avoid exception on monster move after destroying a slab
- Make map generation sturdier
- Fix zone creation on map after a save
- Fix squares having a reference to a non-existing zone
- Disallow slab destroy on super chest
- Remove add and substract powder buttons in Create Card Method
- Add turn duration in Shielding spell description
- Lower mask transparency in chest and battledeck
- Display Trunk title in chest panel on starting island
- Display valid slots for potions in chest panel
- Wait for ProtectAnAlly modifier to be displayed until end
- Manage cursor size in a better way (stay big only for very small resolutions)
Improvements
- Refactor effects duration in battle (buff, overtime and temp modifiers)
- Allow cancellation of spells with selection steps (Sacrifice, Discard, ...)
- Improve click and grab feeling
- Don't use a taunt if the monster is alone or all other monsters are already playing a taunt (or having an active one)
- Manage only one menu opened at a time
- Give minimum stuff when skipping onboarding
- Allow to skip game intro on click
Balancing
- Remove the malus linked spells! And replace them by classic spells + stats balancing according to this changes.
- Reduce the max defense given by stuff, but add healthpoint bonus to every items
- Add a "What's new" button on the main menu
- Add new recipes
- Back Home epic and legendary spell now cost 0
- Black hole common and rare spell balancing
- Buff Epic & Legendary Discard spell damages
- Buff Smart Attack spell damages
- Nerf Tips spell damages
- Feather Feet equipment now give a bit less healthpoint