Patch 2
A Long Way Down has its second patch! We fixed many issues. Thanks to the feedback from our community, the game is constantly evolving.
http://store.steampowered.com/app/856990/A_Long_Way_Down
Improvements:
- Hide Helplist and inventory when interface locked
- Improve play position manager behaviour
- Play VFX on endturnbutton when no actions remaining (only when autoendturn in dungeon is off)
- AI - rotate slab: Put priority on slabs with more walls, and avoid using half rotate on slabs with opposite walls
- Hide voice slider and change toggle icon
- Pathfinding: avoid trap if possible
- Slab cards are now drawn in a smarter way
- Switch secondary characters diamond to simplify clicking on up-right slab
- Improve monster cards' drawing in battle
- Add discord and guide buttons on main menu
- Add version number on options menu
Localization:
- Fix missing locales on mission titles
Issues:
- Fix error in reward panel
- Fix temp enclosure modifiers
- Reset to Auto Graphics API for Mac
- Fix flee after mission failed
- Force mission failed check to use the mission progress
- Avoid wrong item to be deselected when drag start
- Handle missing requirements to complete a mission (e-g: not enough monsters to kill)
- Fix potion animation & potion targets
- Fix blocker when opening sarcophagus
- Fix error in battle when selected target is dead