Seenapsis Studio and Goblinz Studio are proud to announce A Long Way Down is available NOW in Full Version!
As a reminder, here are the main features that have been added in game since the beginning of the Early Access:
- A new world (including new monsters, new spells and items, new events, new boss, new dungeon mechanics)
- The Pit: an infinite roguelite mode with 2 new playable characters, new unique spells and a leaderboard
- The end of the story with the last boss
- Cutscenes
- A save & quit system
- The passive abilities of the characters
- The equipment deck
- Lots of bugfixes, balancing and improvements
https://store.steampowered.com/app/856990/A_Long_Way_Down
[previewyoutube=odOJaTRNx30;full][/previewyoutube]
Curious about what's new since the last update in more details?
Here you go:
1.0 Patch notes
Improvements:
- StoryMode: Add the final World with the Dungeon Master (new AI in dungeon and in Battle)
- StoryMode: Add 2 new events: LavaAltar and Ashes
- StoryMode: Add new custscenes
- PitMode: Add a brand new LeaderBoard (score is updated on GameOver or run cancelled)
- PitMode: new world skin integration
- PitMode: add single dungeon deck for whole run
- PitMode: add starting loot from one run to another
- Rework Save slots UI and add bestrun info in PitMode save slot
- Rework team selector UI
- Rework UI for unlockables (spells & items)
- Sound Design: integrate new loop and change some sounds level
- Sound Design: update audio panel to set it to 50% by default
- Sound Design: add new SFX
- Sound Design: update battle music
- Dungeon: Add an outline to Marcus, Nefi and Koren in 3D
- Add tooltip for main mission's rewards
- Integrate 3D Electric Scepter in 3D Heroes model
- Allow to skip dialogues even if input is locked
- UI: change mission end sparkle behavior (on one line only)
- StoryMode: Move W3 choice at the end of W3E1
- Add new spell type icons
- Create a VFX for the slabs that are going to be striked by Chaac thunder
- Add new maps configuration in PitMode
- PitMode: Add a new notification icon to the Unlock tab the first time
- Hide TakeAll button until cards are shown in reward panel
- Skip starting island in pit mode
- Persist belt state between scenes
- In Forge, change position of the green arrow on items from top left to bottom right corner (same as spells in Workshop)
- Add help on secondary missions
- Battle: display full description of capacities in tooltip
- Add new dialogue when dying the first time
- Add a "first death" dialogue
- Bind the escape key to skip the dialogues
- Battle: Prevent to click on a returning card
- Battle: smoothen use of cards, swap of characters
- Craft: display craft cost on available cards
- Craft: prevent recycle method spam alert when staying on the recycle sub panel
- Better Sarcophagus description when bad luck
- Battle: add a color on the hovered battle piece
- Battle: add a pink card aura when spell is improved by a modifier
- Make the craft upgrade the selected hero's equipement first
- Remove close button from dialog UI
- Battle: Hide equipement icon by default
- Allow the use of consummable by click in battle
- Change the end credits background
- Localization: a lot of spelling fixes and new translations
- Battle: add color on ally participant hovering
- Craft: add a Recycle vfx
- Automatically equip unlocked spells or equipement for the next run in PitMode
Balancing:
- You can now loot recipes on mobs in PitMode
- Improve monsters and loot balancings
- Add new unlocks in PitMode
- Adapt dungeon deck in PitMode
- Add a damage potion
- Change starting island shapes in Story mode
- Add a low chance to drop Resurrection idol in chests in Story mode & Pit mode
- Nefi Royal Tax Capacity nerf
- Nerf Spirits Help spell
- Make W3E1 a bit easier
- Fix monster weights in W1E3
- Most of the strategic spells are now un-upgradable
- Add new unique spells in Story mode
Fixes:
- Battle: fix characters' canvas ordering on attack
- Battle: set canvas ordering delta for all spells (not only moving attack, as big monsters might have canvas issues)
- Battle: Decrease buff and temp modifiers even if casters are dead participants
- Craft: fix a refresh issue with recycle method, where we refreshed available cards before the end of the recycle
- Fix Koren 2d model in battle hiding other characters + change compression to avoid 2D artefacts
- UI: Endworld choice panel fix
- Localization: Change Mabri dialog's id to standard i2loc keys (not dialog entries) and translate dialog's name
- Start menu: prevent click during fading intro
- Fix the little pointy nubbin on top of the trap VFX
- Fix move selection on Starting Island
- Fix painful removal power display on card
- Fix shield shock tooltip
- Fix Barricade spell tooltip translation
- Fix next run loot display & drop in PitMode
- Battle: keep last selected hero as active hero
- Fix spells and reward display in endworld choice
- Fix drawing back equipment card from discard pile
- Fix some load issues
- Fix temp modifiers on cards and their display
- Fix teleporter event destruction animation
- Battle: Fix update of monsters target when targeting dead or taunt heros
- Update range back to normal value on pointer exit from battle piece
- Red candle flam not overlaping UI in dungeon anymore
- Koren doesn't have Sam voice anymore
- Onboarding: Fix missing walls in tutorial and avoid player to pass through the workshop without triggering it
- Fix issue with recipes as mission rewards
- Fix loading of some 2D characters
- Fix stack display in chest
- In battle, fix recycle system to select active character when in pit mode. Add name of the recycler in the prompt and a warning if it kills him
- Prevent the DM to destroy of pile of slabs in dungeon
- Prevent player to end turn when leaving dungeon
- Fix exception when deleting pit save entry without loading a save first
- Craft: In pit mode remove the card from the bag not from the chest after upgrade
- Fix arena setup in W3E1
- Remove the rim light on Koren in 2D
- Fix monster hiding in event when restoring a save
- Player can now pass trough LightningMachine
- Prevent swap of current hero at the wrong moment
- Fix enclosure selector screen fader and surprise vfx spawn on dungeon loading
- Battle: fix Sam's Gambler Capacity triggering in a wrong way
- Update sounds to not use stream loading to prevent delay in play
- Receipe loots don't require a space in bag
- Fix wrong target for Epidemic spell
- Waterfall spell now have an animation
- Fix prompt not working after loading a save twice
- Battle: Fix target switch for AOE
- Fix Frost trap not triggering when going through
- Fix Discard spell (discard is now required and equipment card can be chosen is the last one)
- Fix cards getting blocked on dungeon space
- Fix battle deck panel add button behaviour
- Fix available positions disappearance
- Change owner of cards in craft according to character selector to have same values everywhere
- Prevent hovering of rewards in mission details
- Change generic buttons raycast target
- Koren walk & idle 3d animation are now correctly looping
- Weapon outline standardization
- UI: Craft Item powder value position fix
Also, we wanted to thank you for your support and feedback which helped us to constantly improve the game!
Enjoy playing!
Seenapsis & Goblinz Studio