World 3: The End Is Near
The whole team is happy to introduce you to the World 3 we have been working on for months!
Here are the main features:
• New monsters, mission, spells, items
• New cut-scenes
• You can now save during a run
• UI improvements, balancing and a lot of bug fixing
Enjoy playing!
http://store.steampowered.com/app/856990
Full Patchnote
Features / Improvements:
Onboarding:
- Implement new help flow, and integrate under help tab in menu
- Add a slider do improve help readability
- Add a new notification icon for help entries
- Keep only one button to notify new helps
- Better Marcus animation on split
- Fixes on character panel & camera
- Add tooltips in dungeon ui
- Make the slab goes up and not down at the end of the tutorial
- Disable redundant alert on bag behaviour
Dungeon:
- Implement save and quit during a run (each turn and when quitting game)
- Add a visual indicator for the reach slab mission type
- Add End History Mode scene
- Improve camera travelling and zoom pace
- Add camera shake on trap
- Make camera always move at the same speed
- New icon for mission Keep your life
- Retake lightning VFX
- Join/leave character button is now only available in housing / armory
- Display Move positions on lost focus
- Change accessible pile of slabs check
- For events played on existing slab (like create walls or destroy slabs), we can now set specific forbidden events
- Add an outline to Sam
- Add a feedback on health bar hover in dungeon
- Add a surprise attack vfx when a monster attacks in dungeon
- Slab cards are now drawn smarter
- Make dungeon card become semi-transparent when dragged
- Avoid traps if possible. Don't update path when a slab was destroyed
- Display Bag with the chest interface while in dungeon, but locked
- Add the possibility to set an alt primary mission to enclosure
- Slow down StayDivided capacity VFX
- Details Panel is more readable & visible
Battle:
- Add Equipment Deck in battle (linked spells): you don’t have to choose the set of linked spells when building your battle deck
- AI: Improve mob cards draw in battle
- Add top right menu in battle (options, ...)
- Add a stun icon in heroes and monster panels
- Update Combo modifier behaviour
- Display spell cost on action points on hovering
- Add multiplier on DamageOverDefense modifier
- Setup new battle targets
- Add secondary targets on AOE attacks
- Add an animation to Shield Shock spell
- Display elemental resistance even if bonus and resistance are equals
- Remove old category icon from simplified battle cards
- Add print value to StatModification modifier
- Add desynchro between characters’ animations
- Remove character selection zone on statistics panel
- Display on battle cards the "power" of the first effect that can print it (avoid some blank display)
Dialogs:
- Add cutscenes to WakeUp scene and adapt dialog UI
- Create and integrate Zanahoria face sets for dialogs
- Improve position of speakers (for 3 speakers conversations)
- Add a parameter to zoom on event or monster when playing a dialog
- Add new dialogs for W2E3
Misc:
- Allow to stack cards in trunk menu
- Item can now be equipped by clicking on it
- Add animations and VFX to the start menu
- Dungeon icons (diamond) are now more readable
- Change belt opening behavior
- Hide failed missions when Sam dies
- Change the position of the help button
- Menu: Add all tabs in all panels & lock some whenever required
- Disable Clone method in craft
- Add a "stun" color in tooltip and change stun related translations
- Fix text sizing & integrate new credits in Game Options
- Change description for powder
- Add new player statistics (when quitting game and when progressing in onboarding)
- Credits update in other languages
- Optimize performance when dragging a card and dragging detection in InputRecorder
- MainMenu: change discord and guide button positions
- Deck panel: Allow drop on whole interface, to speed it up
- Hide Hidden Menu when clicking on Options
- Add equipped cards count on workbench and forge
- Alter map generation in map editor to manage capacity-events
- Remove stats part in end world choice
- Handle rewards loot in a smarter way
- Change cursor default resolution
- Add background per world on mission panel
- Restorator: send GameState on load error and reset save after clicking on Reload or Main Menu buttons
- In Game Options, replace toggle by a prefab and change the checked sprite
- Update DOTWeen component to fix an issue when using DoPath
Level Design / Game Design:
World 3:
- New mobs: Prism, ThunderWolf, Chaac
- New mission (and new icon): Protect an ally
- New events: MobSpawner, Lightning machine, Blood Crystal, Frozen slab
- New spells: Epidemic, Carnage, Electrical Arc, Skylight, Solar Flare, Stun, Faithful combo, The pack, Enhancing discard, Card draw, Doppelganger, Strategic retreat, Switch, Spiritual Aid
- New items: Electric Scepter, Enhanced Gaiters, Mask of Pestilence, Gifted Armor
- New capacities: CreateWall
Worlds 1 and 2:
- Better progression from W1 to W2
- Remove allies' downsides
- Nerfed spells : Hardening, Betrayal, Heal, Healing litany, Earthquake, Strike, Dice Roll, Firering
- Buffed spells : Bloodlust, Blessed Attack (legendary), Devil's deal, Thrust, Hardening, Banishment, Cursed attack
- Other spells balancing: Sorry Buddy, Cursed Attack, Blessed attack
- Nerf weapon elemental bonus
- Mob’s stats change: Electric relic, Hirudo, MiniHirudo
- Battle deck’s and AI changes: Scarecrow, Paros
- Randomize wall break on Paros island
- Create a Heal spell recipe
- Defensive spells balancing
- Add more pile of slabs in dungeon deck in W1 & W2
- Add MiniParos in W2E3
- Add Fallenkings in W2E2
- Add Electric Relics in W2E1
- Add heal bonus of Nefi for HOT
- Add more campfire in W1E2 & W1E3
- Add a little chance to loot a health potion on W2 mobs
- Increase chance to loot health potions in W1 chest
- Change traps' name
- Change armor potion values
- Remove Hardening recipe for W1E3 main mission
Fixes:
Dungeon:
- Fix mission line and set mission icon for W3E1
- Fix state management
- Fix End Enclosure bug and align reward text in mission panel
- Display Kopesh in Marcus 3D model
- Fix input recorder to not break when camera is killed between scenes
- Trap shader rework & create frost trap VFX
- Fix consumable targets position in bottom menu
- Hide all weapons on Nefi 3d model but the Falchion
- Fix DM photo-bombing at each dungeon start
- Fixes on camera to prevent hiccup focus
- Fix jerks on camera zooms
- Fixes on use of DOPath in Draggable
- Fix camera for Zanahoria
- Fix an issue in Sarcophagus panel
- Update pixelated Marble Statue asset in event panel
- Localize buttons in scoring panel and change "continue" by "stay"
- Fixes on Zanahoria behaviour
- Fix loading error after meeting Marcus
- Fix fleeing portal in dungeon (there was an issue with the prompt)
- Fix bag space check on loot
- Remove intempestive display of move position before card draw
- Don't save primary mission if failed
- Fix skip tutorial button to skip helps too
- Fix mission end panel failure behaviour
- Fix dungeon deck loading on restore
- Fix path finding for dungeon moves
- Fix contextual dialogues trigger
- Prevent warning message about npc death when Sam is dead too
- Onboarding: Fix arrow to be above models not inside them
- Fix floor heights on some worlds’ 3d models
- W1E3 - add tags on wall behind boss cove model 3D to prevent their destruction
- W2E3 - DM cannot put trap on teleporter anymore
- Fix trap smoke masking dungeon icon
Battle:
- Fix turn computation of buffs (now it updates on casters turn)
- Fix display of mob’s next card when taunter is dead
- Fix the absence of gameover when sam dies in battle
- Fix equipment spells apparition
- Fix last drawn equipment spell and the possibility to drag a disallowed card when switching hero.
- Fix taunt spell effect
- Fix Replay spell (card in drawpile and not in hand anymore)
- Move damage anchor at center
- Fix the living-dead issue in battle
- Fix monster AI to fallback to basic spell when to many invalid cards
- Prevent to play / wait for caster animation when the caster is dead
- Avoid some exceptions when battle ends
- Fix available target display
- Handle battle end in a cleaner way
- Fix flickering of hovered battle cards
- Fix gameover display on battle lost
- Add cleansing of Taunt and Stun status
- Prevent useless AI computation when all heroes are dead
- Fixes on drag’n drop in craft panel & battle deck panel
- Fix action points display
- Fix sizing of some stat lines in battle & chest
- Localize phase names in battle
- Lock key control when UI is locked in Battle
- Fix interaction on end turn button & recycle button in battle
- Fix overtime & buff displays
- Fix Cunning strike
- Fixes on combo triggers
- Fix resistance element display
- Fix stat modification consumable
- Deactivate old VFX for elemental hit
- Prevent empty collection exception in animation stack
- Avoid infinite loops when a monster is defeated during the first effect of a 2-effects spell
- Fix random drawing for cards of equipment deck
- Fx an error when opening panel characters after talking to NPC
- Fix Big health potion to heal allies too
- Fix double down spell effect
- Active cards at the right time
Misc:
- Fix prompt buttons size in start menu
- Fix Dragging to check the first element under cursor, not further ones (avoid to drag card behind blocking panel)
- Unlock Options Menu on events with panel. Display Options Menu above inventory.
- Fix tutorial help button not appearing on armory
- Fix error when crafting a card after displaying a message
- In the Inventory in Dungeon, the potion icons are not stretched anymore
- Add a check on dropzone to prevent too many cards in battle deck panel
- Load options the earlier possible to avoid screen resolution problems
- Remove seen dialogs from npc encounter when abandoning the game
- Move bag message to avoid trigger during load
- Fix critical multiplier display
- Fix dotween plugin config to prevent log pollution
- Fix skip dialog button in Wakeup scene
- Fix some strange behavior in craft panel
- Fix stats display on equipment
- Level Selector Sam icon fix
- Fix equipped cards counter in workshop
- Fix current character stats comparison on item in Trunk panel
- Dungeon generator: fix monster config serialization & mission requirement checks
- Adapt some menus to fit for different languages
- Dungeon generator: avoid exception when no slabs on island
- Localize Bag in armory
- Disable Hardware Statistics that cause error on offline players
- Add missing translation on Scoring Panel (Defeat)
- Fix loading screen display
- Fix on Scoring panel
- Help card panel text fit fix
- Fix volume on ambient sounds
- Fix an error in dialogue system plugin
- Prevent empty collection exception in animation stack
- Fix chest panel valid slot display
- Fix editor slab tags in Map Editor
- Fix serialization problems in Map Editor
- Fix some build issues when using Text mesh pro plugin
- Loading: Avoid error in restorator when 2 squares exist on same position
Cheers,
Seenapsis Studio & Goblinz Studio