A Long Way Down
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Über das Spiel
A Long Way Down verbindet RPG und Deck-Building in einem Spiel. Du bist Sam und du versuchst, einem Labyrinth zu entkommen, in dem ein finsteres Genie sein Unwesen treibt. Lass dich von deinen Erinnerungen und Entscheidungen leiten … ohne der Dunkelheit anheimzufallen.
Erstelle ein Deck
Die Karten, die du wählst, werden darüber entscheiden, wie du den Dungeon erkundest und dich gegen die darin lauernden Gefahren behauptest.
Kämpfe dich durch das erbarmungslose Monsterlabyrinth
Auf deinem Weg in das Herz des Dungeons erwarten dich große Herausforderungen. Nutze deine Karten und deinen Verstand, passe deinen Spielstil an und bezwinge deine Feinde.
Versammle deine Truppe
In der Dunkelheit wirst du vielen weiteren Abenteurern begegnen – wirst du Verbündete oder neue Feinde gewinnen?
Durchquere das Labyrinth
Nutze deine Karten, um Schluchten und Sackgassen zu überwinden, während du dir deinen Weg durch das Labyrinth bahnst. Eile zum Ausgang oder erkunde mit Muße – die Entscheidung liegt bei dir.
Werte deine Ausrüstung und Gegenstände auf
Sammle Belohnungen und gewinne an Macht, um dich den in der Tiefe lauernden Gefahren zu stellen.
Konfrontiere den dunklen Meister
Jede deiner Entscheidungen wird sich auf dein letztes Gefecht auswirken – kannst du den Meister in seinem eigenen Reich bezwingen?
Systemanforderungen
- Setzt 64-Bit-Prozessor und -Betriebssystem voraus
- CPU: Dual-core 2Ghz CPU
- GFX: Open GL 3.2+ Compliant
- RAM: 2 GB RAM
- Software: Windows XP (Windows), OSX 10.9+ (Mac OS X), Ubuntu 12.04 (SteamOS + Linux)
- HD: 1 GB verfügbarer Speicherplatz
- MISC: 1080p, 16:9 recommended
- LANG: Deutsch, Englisch, Französisch, Russisch, Chinesisch
- Setzt 64-Bit-Prozessor und -Betriebssystem voraus
- CPU: Dual-core 2Ghz CPU
- GFX: Open GL 3.2+ Compliant
- RAM: 4 GB RAM
- Software: Windows 7+ (Windows), OSX 10.9+ (Mac OS X), Ubuntu 12.04 (SteamOS + Linux)
- HD: 1 GB verfügbarer Speicherplatz
- MISC: 1080p, 16:9 recommended
- LANG: Deutsch, Englisch, Französisch, Russisch, Chinesisch
Steam Nutzer-Reviews
Empfohlen
457 Std. insgesamt
Verfasst: 05.12.20 14:53
A Long Way Down
???? Story
Ihr seid Tot. Mit dieser Erkenntnis sieht sich euer Hauptcharakter gleich zu Spielbeginn konfrontiert. Allerdings steckt eure Seele in einer Art Verlies fest und ihr müsst versuchen einen Weg heraus zu finden. Dabei trefft ihr im Laufe der Geschichte auf weitere Seelen, die so wie ihr festsitzen. Über diese, sowie über eure eigene Vergangenheit, erfahrt ihr Stück für Stück immer mehr. Dabei entstehen zum Teil auch lustige Gespräche zwischen den Charakteren, was schon alleine daran liegt, dass alle aus ganz verschiedenen Epochen und Regionen kommen.
???? Gameplay
So kämpft ihr euch Anfangs alleine, später dann mit einem bunten Haufen aus maximal 3 Charakteren durch die verschiedenen Ebenen des Limbus.
Auf jeder Ebene müsst ihr eine Aufgabe erledigen um weiter zu kommen und Feinde erwarten euch überall. Allerdings sind die Ebenen keine zusammenhängende Landmasse. Vielmehr ein Konstrukt aus schwebenden Platten. Um sich einen Weg durch dieses Labyrinth zu bahnen müsst ihr selber Platten platzieren und so weitere Wege konstruieren und bestehende Platten miteinander verbinden. Der Dungeonmeister erschwert euch diese Arbeit allerdings regelmäßig.
Euch stehen pro Runde 3 Aktionspunkte zur Verfügung. Diese könnt ihr nutzen um Platten zu platzieren oder um euch im Dungeon zu bewegen. Danach endet eure Runde, die Monster machen ihren Zug und der Dungeonmeister benutzt eine eurer Platten. Dies sollte man immer bedenken, wenn man seinen Charakter im Verlies platziert. Denn es gibt auch Platten die Fallen oder Monster platzieren oder eine bestehende Kachel drehen oder Wände wegreißen. Dadurch kann es bei ungünstiger Platzierung des Charakters sonst schnell dazu kommen, dass man direkt neben einem Feind steht.
Kämpfe und Karten
Kommt es zum Kampf beginnt die Seite, die in den Gegner hinein gelaufen ist, die also den Angriff gestartet hat. Jeder Gegner hat dabei eine Aktion zur Verfügung. Was genau welcher Feind macht kann man immer einsehen und sich dadurch vorbereiten. Der eigenen Gruppe stehen je nach Mitgliederzahl zwischen 3 und 5 Aktionspunkte zur Verfügung.
Mit diesen kann man Tränke nutzen oder Karten ausspielen. Hierzu hat man ein 15 Karten starkes Deck + bis zu 4 Karten durch Ausrüstungsgegenstände + eine Karte durch die Waffe, die der Charakter führt zur Auswahl.
Bei den Karten kann man grob in Buff´s/Debuff´s, Heilung und Angriffskarten unterscheiden. Was genau welche Karte macht steht immer auf dieser, die Auswahl ist allerdings überschaubar. Auf der Hand hält man immer 4 Deckkarten gleichzeitig + die Waffenkarte + eine Gegenstandskarte. Verbraucht man eine Karte, welche durch einen Ausrüstungsgegenstand gewährt wird zieht man gleich die nächste Ausrüstungskarte, bis alle 4 aufgebraucht sind, die Waffenkarte ist hingegen unbegrenzt verwendbar. Bei den Deckkarten ist es etwas anders. Hier werden immer erst zum Beginn der nächsten Runde neue Karten gezogen und zwar so viele, bis man wieder 4 Deckkarten auf der Hand hat. Sind die Deckkarten aufgebraucht kann man diese zudem wieder in das Deck zurück packen lassen. Dies kostet den Hauptcharakter allerdings Leben, man sollte sich also gründlich überlegen, wann und ob man diese Funktion nutzt. Dadurch gewinnt auch jede einzelne Karte an Bedeutung, denn jede Verwendung will gut überlegt sein.
Hinzu kommt das viele Karten einem gewissen Element angehören. Dies kann man nutzen, indem man seine Waffe anpasst oder den Charakter wechselt, welcher die Karte benutzt. Stimmen Element der Waffe und der Karte überein gibt es nämlich einen kleinen Schadensbonus. Auch auf die Kosten der Karte sollte geachtet werden, denn einige verlangen mehr als einen Aktionspunkt. Durch all das sind die Kämpfe trotz der geringen Anzahl an Karten recht komplex und machen auch Spaß.
Ausrüstung und das Deck
Um in den Kämpfen auch im späteren Spielverlauf bestehen zu können, muss man sein Deck und seine Ausrüstung aber auch regelmäßig verbessern und eventuell umbauen. In den Dungeons geht dies nur an bestimmten Orten. Ansonsten ist es nur in der Zwischenebene möglich. Diese betritt man nach dem Abschluss einer Ebene oder wenn man gestorben ist.
Verliert der Hauptcharakter seinen letzten Lebenspunkt heißt es Game Over und man verliert alles, was noch im Rucksack ist, also alle neuen Karten und Gegenstände. Die aktuelle Ausrüstung und das Deck bleiben aber bestehen und man bekommt etwas Staub. Diesen erhält man auch so im Verlies und durch das Zerstören von Karten oder Gegenständen.
Mit diesem Staub kann man dann neue Karten und Gegenstände erschaffen und bestehende bis zu 4 mal verbessern, wobei man jedes mal natürlich mehr investieren muss. Grinden um Karten und Ausrüstung zu verbessern muss man allerdings nicht wirklich, wer sein Deck so aufbaut, dass die Karten und Gegenstände zueinander passen und regelmäßig Verbesserungen vornimmt wenn es möglich ist, kommt im Normalfall gut vorwärts.
???? Grafik
Das Spiel präsentiert sich in einer recht kantigen und überwiegend düsteren Cartoonoptik. Der Hauptcharakter und die 4 freischaltbaren Charaktere sehen alle individuell aus und passen zu dem Setting aus dem sie kommen. Gegnermodelle gibt es dafür leider nicht viele. Selbst wenn man die Bosse mitzählt sind es vielleicht 1 Dutzend, sodass es schnell eintönig wird. Die verschiedenen Karten sind zwar alle animiert, aber viele dieser Animationen sehen sich sehr ähnlich. Zudem nervt irgendwann die Animation, mit welcher die Kämpfe eröffnet werden.
???? Sound
Bei der Vertonung ist es ähnlich. Die Musikstücke sind zwar gut aber sehr kurz und nicht sonderlich zahlreich, sodass man sehr schnell den immer gleichen Klängen lauscht. Die Figuren sind zudem nicht vertont, also auch an dieser Stelle nichts für die Ohren.
????♂️Fazit
Nicht das beste Spiel des Genres, aber auch nicht wirklich schlecht. Wer sich für das Genre interessiert wird sicherlich Spaß haben, Genreneulinge sollten aber wohl eher die Finger von „A Long Way Down“ lassen. So oder so sollte aber auf einen Sale gewartet werden, da die Kampagne einen maximal 10h beschäftigen dürfte und das Spiel ansonsten nicht übermäßig viel zu bieten hat. Schade, gerade wenn man bedenkt, dass das Spiel ein gutes Jahr im EA Status war, hätten die Entwickler hier wirklich mehr rausholen können.
Zitat:
Wenn euch die Review gefallen/geholfen hat dann folgt doch unserem Reviewprogramm und wenn ihr mir etwas zu dieser Review mitteilen wollt dann schreibt gerne in die Kommentare.
Das Spiel wurde der GGC für Reviewzwecke zur Verfügung gestellt.
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Nicht Empfohlen
429 Std. insgesamt
Verfasst: 29.03.20 21:00
• Mischung aus Brett + Kartenspiel, wobei man sich den gegebenen Weg ebenfalls selbst erbauen muss
• Es hat Story, die in ihren Anfängen gut erscheint, aber noch ausgebaut werden sollte
• Verschiedene Collectables
• Die AI der Gegner ist okay aber dennoch etwas unbalanced – daran müsste eventuell noch etwas gearbeitet werden
• Der Art-Style des Spiels ist ansehnlich
[ - ]
• Etwas überteuert für eine Beta Version
• Es enthält einige Bugs und eine Stelle, ab der es kein Weiterkommen mehr gibt, vermutlich handelt es sich um diejenige Stelle an der noch nicht weitergearbeitet wurde…
• Die Story ist etwas knapp und wird gerade in den letzten Ebenen wenig mit eingebracht
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Nicht Empfohlen
169 Std. insgesamt
Verfasst: 06.01.22 03:40
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1030 Std. insgesamt
Verfasst: 24.12.21 22:15
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94 Std. insgesamt
Verfasst: 12.11.21 11:09
Gameplay is incredibly boring and repetitive, and its a shame too as the concept seemed like it would work on paper. The game tries to be way too complex and simple both at the same time. With combat being a loop of buff, debuff and attack until your enemies die with very little variety. Enemy designs are also very scarce. The overall puzzle aspect of the game seemed fresh at first but after awhile felt very gimicky. At first I thought the dungeon master playing slabs from your hand was abit cool but later seemed to be a huge annoyance instead. There are also some slight issues with UI which could have been design better. One such problem is when picking up a pile of slabs where pressing 'x' does not auto collect the tiles but also does not prompt a confirmation that the tiles are being thrown away which caused some confusion. The team based aspect of the game seems to be slapped on just for the sake of it and didn't feel cohesive to gameplay as I see myself playing mostly as the character I have buffed the most. Being able to change your deck and equipment only at specific points on the map makes no sense in this sort of game as it deters me from trying out different playstyles on the go or when I get a new card.
There is not much for me to say about the art as its a preference but to me I think some of the art styles clash between the combat and over-world. Music on the other hand was horrendous as I turned if off after 20 minutes of playing.
I would probably try to finish this game for the achievements but overall I would not recommend this game to anyone. Even for diehard fans of the genre.
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13 Std. insgesamt
Verfasst: 27.05.21 07:38
The MC is a male, the card system in the workshop and building battle deck is utterly boring and unattractive.
Cartoonish graphics and bland dialogues.
Still it has its charms.
Cartoonish graphics when you get used to it add fun to the game.
The Card battle system is easy and intuitive.
And the cast of side characters makes the game overall bearable.
Not a bad game for one time playthrough or time killing.
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97 Std. insgesamt
Verfasst: 09.04.21 16:02
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1028 Std. insgesamt
Verfasst: 20.03.21 09:11
It looks like only 10% of players can even get past level 3. I've been stuck here for about four hours, trying over and over. How long is this game?
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48 Std. insgesamt
Verfasst: 18.01.21 20:58
Sadly, its true. Its already half a year out of EA, and there are still pretty big bugs in there, for example items that go missing from your backpack in the first level. Thats just not accetable anymore after such a while.
Gameplay wise, it is an okay game. It felt pretty slow, repetative and boring, but definately not bad. Just mediocre. Like the other reviews said: there are better games for a lower price tag out there. This had potential, but I dont think it will ever come true considering its out of EA for a while now.
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204 Std. insgesamt
Verfasst: 10.09.20 18:38
What is this game about?
A Long Way Down is a card battler where you play cards in turn based mode to damage and survive enemies. I know, that description fits 99% of card based games released. So I will discuss the specifics and how this game differs from the rest.
A lot of people will probably want to know how similar this game is to Slay the Spire and other roguelike deckbuilders? Well the answer is: it's not. It actually possesses a few unique (or rarely used) mechanics:
* Unlike most card driven games where you have a few pathing choices, in this game you are actually building a path. The dungeon layout is generated for each level, very similarly to patches of islands scattered around. Your job is to bridge those gaps with, well, bridges by laying different tiles from your hand. Every few moves, the dungeon master picks a tile from your hand and places it for you in the attempt to screw you over (e.g. by building a bridge for an enemy to cross over, or rotating a tile you just placed). While in the end this entire mechanic felt like it had only a minor impact, I actually enjoyed it as something new and fresh.
* You will control up to 3 different characters instead of only one (later in the game). The only benefit to making a different character active is to enable the bonus damage they have if they cast certain spells and to have access to a few spells tied to their equipment and basic attack. As with the tile laying, it didn't feel all that impactful, but it still worked well enough.
* When you are out of cards, they are not automatically shuffled back into your deck. You have to pay with your health to reshuffle which is an interesting added twist to the subgenre.
* Every map will have a main objective side objectives (like getting to a certain place). It is a nice addition, and makes you think how can you optimizing your pathing to complete as many side objectives before the main one.
The positive
+ I found that the tile laying aspect of the game is rather interesting and serves as a nice breather between card battles.
+ A lot of room for optimizing your build/deck. The focus in this game seems to be on the build optimization as in-combat choices seem rather obvious most of the time.
* The art style is cool and the UI is great. Art is very consistent throughout the game, and personally I liked it. The UI is intuitive, despite lacking hover over text to explain better what each stat does.
The neutral
* The music is great..but there aren't a lot of soundtracks so it quickly gets repetitive.
* OK card combat. Most cards are simple variants and combinations of damage / buff /debuff / heal / elemental damage. It is serviceable and still fun to play but the lack of combos makes the game feel lacking in complexity and decision making, especially for avid fans of deckbuilders.
The negative
- Low enemy variety. Every enemy feels very similar to each other, seemingly differing only in stats and whether they play more or less aggressively. I felt that in combination with the lack of combos from cards, every encounter felt very similar. Rather than enemies using cards like the ones heroes use, I would have much preferred to see them having more special abilities and that they come in more forms.
Conclusion:
While A Long Way Down stands out with its path building mechanic and art style as well as offering a lot of room for optimizing builds, the card battling itself feels too simple and straightforward with little in-battle decision making. Despite all that, I had fun with the game and enjoyed the experienced it offered.
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Nicht Empfohlen
555 Std. insgesamt
Verfasst: 10.09.20 02:58
I saw this complain in an early access in January. Sadly, Ijust assumed that my its launch over 8 months later it would have more content. I would have settled for 20 hours. Nope.
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241 Std. insgesamt
Verfasst: 30.08.20 04:19
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33 Std. insgesamt
Verfasst: 29.08.20 06:27
For starters the UI bugs out if you try to swap equipment. Text overlays each other in cutscenes sometimes. And best of all: loading a new level can get you stuck without a new map appearing and the menu freezing up, basically forcing you to alt-f4.
Even if everything worked perfectly the game still looks ugly. The card UI and layout somehow looks really bad, and mousover doesn't enlarge the card itself like in all other card games but just pops up a textbox. The Dungeon Master AI seems to be stupid as he just randomly places tiles. Only once have I seen him place a tile to let a monster reach me otherwise he just places them on the other side of the map not even trying to stop me.
The fights themselves are way too short to be intersting. Most enemies die in 2-3 turns and even the bosses are no challenge. In a normal deckbattler you try to have as many fights as possible for rewards, here I just saw myself running straight for the boss not even gaining any power because who gives a sh*t.
That's a refund right there.
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Nicht Empfohlen
1004 Std. insgesamt
Verfasst: 09.05.20 05:01
The gimmick of this card rogue-like is that you are given an incomplete dungeon layout - a lot of tiles will be floating in, well, Limbo, and you will 'build' your path through the dungeon with tiles you can set down. There are many event tiles that you can come across and interact with - as well as of course enemies to encounter.
In battle encounters, you will enter a deathmatch with 1 to 3 characters. Early on you'll just have the main protagonist - Sam, and you'll find the 2nd and 3rd characters in World's 2 and 3 respectively. In Battle, if Sam goes down, its gameover - but it doesn't seem like there is much issue with the other two being defeated. As you might expect, you'll play cards to defeat the enemy while they in turn attempt to do the same.
The above is mostly good - but from here I begin to dislike a bit about 'how' the battles sort of work. Specifically, this really feels like it would have been better suited to just a single hero character - in battle you can use the same character over repeatedly and just ignore the other two for the most part. There also doesn't seem to feel like there is too much tactical work to deal with in regards to the cards - it basically boils down to buffing up your attacker, dealing with any debuffs that disable or weaken him him, mitigating damage (either with cards that increase your defense, removing harmful vulnerability debuffs on yourself, or debuffing the enemy), and healing when necessary.
And then there is a problem with farming in this game.... That's probably its biggest sin and main reason for the Not Recommend here. I will note that if you ever have problems you can just go back to previous levels to 'farm' resources to help with upgrading your cards - thus putting you in a better position. Honestly, I think this game's upgrade system 'might' actually be considered a con and that it might be better if there were no different tiers of cards.
There is a lot of interesting ideas here but it feels like it is marred by a few bad design choices.
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746 Std. insgesamt
Verfasst: 16.04.20 10:01
Too short in its current form. You have just begun to build up your deck, upgrading cards and items and game... ENDS!
I'll sure hope to get more content soon.
Pros:
+Great tactic level play
+Great combat
+Great idea about forging, creating and upgrading stuff
+Deckbuilding; upgrading and collecting cards is always fun
Cons:
- Game ends as soon as you are beginning to enjoy and staring forging, creating and upgrading stuff
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531 Std. insgesamt
Verfasst: 15.04.20 16:12
Review by Gaming Masterpieces - The greatest games of all time on Steam. |
---|
Is this game a masterpiece? No, it is still in Early Access, but it is fun to play already. Not sure why, but I enjoyed the game maybe more than I should. The card variety is a bit limited, but this made the gameplay relaxing and not too complicated.
It is a card battler, all fights are resolved through turn-based card battles. Prepare you deck of 15 cards (and 5 more bound to your inventory items), equip your character (weapon, helmet, shoes...) and enter the dungeon. The dungeon levels consist of floating, often not connected, tiles, so you first have to build the floor to walk on. For this purpose you receive random floor tiles, and you can find additional tiles in the dungeons.
Each level is procedurally generated, but the contents seem to be the same (at least the end bosses and the quests). There is also a dungeon master who watches you, controls the monsters and also drops tiles he steals from you. And he wants to see you dead, at least that is what he says.
You play a guy who has just died and has no idea why he now has to traverse the underworld dungeons (and reach the exit), the other heroes he meets are not only from completely different time zones but also completely clueless. There is a priest from the real world talking to you, he says he is performing a requiem on your body. Or something like that. You walk the dungeons alone, but up to two allies may join you, at least temporarily.
When you encounter enemies, combat begins. Use your cards to attack/defend, buff/debuff, and heal until your enemies are dead. When you run out of cards, which happens rather fast, you can only use your weak basic attack spell (attached to your weapon). After each fight you receive loot but your health does not regenerate. You can use heal spells during combat or visit fireplaces to restore some of your health points, healing potions also help. When you finish a level you are also healed, but during a level you sometimes get rather low on health. Why you cannot use any cards to heal you outside a fight is beyond me.
When you die, you loose the contents of your backbag (everything you collected in the current level), but not what you wear or what you did not take with you into the dungeon. You also restart the level, so no permadeath here. When you exit while in a dungeon the game saves automatically. Replaying levels to grind is possible.
You upgrade your character with new equipment and new spells that you find (or tear from the dead hands of your enemies), additionally you can upgrade your spells or items with coins (called dust) which you loot in the dungeons. So a little grind helps you to make the game easier. The game consists of 3 worlds with a few dungeons each. Each world has its own monsters with their own spells, so you should configure your deck accordingly at least between the worlds.
Conclusion:
Nice card battler in Early Access. Not too difficult or complex, looks like targeted at genre newbies.
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2362 Std. insgesamt
Verfasst: 18.01.20 10:51
I finished the game in 7 hours and I was so disappointed that it is all for now...
So I was messing around with different playstyles for next 14 hours of game play.
I like the art I like the combat system I like the upgrade system I like the dungeon master trolling you.
I hope this project will be finished and I will have more fun...
I will probably finish the game without upgrades and maybe then I can leave it alone.
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61 Std. insgesamt
Verfasst: 17.01.20 21:54
https://youtu.be/nwddivZL8kw
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100 Std. insgesamt
Verfasst: 17.01.20 10:53
Here is why:
The game has some different mechanics you can enjoy;
-puzzle style organic and living map + random events controlled with turn base before combat phase.
-item and card drops related to gameplay and usability of different thousand combo and gaming style combinations.
-in some situations, more than 1 hero control and combat complexity will increase in even a single turn.
-difficulty level and roguelike punishment for the fail system. (as for as I understand you will lose your item when you die but just items.)
-funny dialogues related to the world and interesting lines.
-someone doesn't like at all about the map system but I found it enjoyable differs from your taste.
-there is no bug or crash faced in 2 hours gameplay. (my whole review from just 2 hours gameplay and I want to discover more obviously.)
I am thankful for getting a key like this kind of good game designed game.
Also, this is my gameplay with my Turkish commentary if anybody interested.
https://www.youtube.com/watch?v=z4aiYlzkatU&feature=youtu.be
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208 Std. insgesamt
Verfasst: 17.01.20 03:21
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230 Std. insgesamt
Verfasst: 16.01.20 16:51
Zitat:
A Long Way Down is a roguelite, turn-based, dungeon path-building game with card-driven battles. Please note that this review is written in the very beginning of the Early Access period, and so so encountering bugs and unintended errors are expected. Hopefully things will only improve from here.
The basic tutorial in the beginning teaches you everything that you will need to get started. It takes a few minutes to run through the actions as they are explained, and after that, you will be discovering things on your own.
The game starts off in a dungeon, where you will see plenty of what is available, including enemies, chests, campfires, etc. You can also see what is available in your immediate surroundings. The rest you will have to collect stone slabs and build paths in order to access. Every 3 turns, whether you move your character or build stone slabs, etc., the Dungeon Master will take one of you pathbuilding blocks and build it to better benefit the monsters.
All of the enemies stand still while it's your turn, after your moves are up, they will move. So the monsters can attack you, or you can attack them.
The battles are done with cards in a now-familiar turn-based fashion if you have played the card-driven battle games in the last couple of years. As expected, you will build your own deck. You will find new cards around the dungeon by exploring and opening chests, you can also find them by defeating enemies. In addition to cards, you will also collect dust, which can be used to upgrade cards/equipment. You have equipment slots that allow add equipment-specific cards to the deck. You will also get an attack that's always an option to use with the weapon equipped.
The game is a roguelite game and so progression is through repeated playing and upgrading. You won't exactly have permadeath, but you will lose items that you find in the dungeons if you lose. Items gained after successful dungeon dives will be permanently added.
You can return to a previous dungeon after you have completed it as often as you wish.
Each dungeon level has a set of objectives, you will only have to achieve the main objective to complete it. Sometimes the optional goals are contradictory to each other. I had two objectives in one dungeon instance with one saying to not use a campfire, while the other said to use all of them.
Graphics
The graphics are very good. It's a very nice level of detail to appreciate.
Music
The music is rather repetitive with short tracks, thus looping back too quickly.
Controls
The game can be played fully with a mouse. You can use a few shortcut keys on the keyboard, but completely not necessary.
Video
https://www.youtube.com/watch?v=XJ6CUV9VU0k&t=
Pricing
The starting base price in Early Access is €14.99 Euro / $17.99 USD / £13.99. This is perhaps a little overpriced for the game being in Early Access. It only has 2-3 hours of gameplay, and around 40 cards. Hopefully the price doesn't go up much beyond this with development.
Verdict
A Long Way Down is a pretty interesting game, with you having control over the available paths in a dungeon, with its card-drive battles, and some roguelite elements. The game locked up at places when I played, and I encountered a few other bugs. Fortunately the development team is very active on Discord, and letting them know about bugs means that they will work on trying to improve them right away.
It's a little overpriced in its current early access stage with the content available. Hopefully more content will be added without too much increase in price.
Overall score: 7.5/10
Zitat:
I received the product for free. I did not receive any compensation to write this review. The opinions represented here are entirely my own and were not influenced in any way.
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Release:16.01.2020
Genre:
Strategie-Rollenspiel
Entwickler:
Seenapsis Studio
Vertrieb:keine Infos
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop
Kein Prisoner hat oder wartet auf das Spiel