We're pleased to share our latest update to We Are The Caretakers, featuring a refresh of the encounter "Threat System" and the threat UI. This change helps clarify when threat changes, what the threat level impacts, and what will change as threat raises or lowers. We think it will be much clearer what is going on, and reveal a new layer of strategy in encounters.
Change list:
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Threat Ring UI has been replaced by a threat bar, that includes markers for important changes such as the threat level, or when enemies will flee. Hovering on the threat bar reveals all possible states, as well as detailed tooltips of the buffs/debuffs that are currently active.
Fixed a bug where threat level tooltips would display incorrect threat impacts (critical hit mods, charisma mods, etc)
Added a helper "?" icon to explain the threat system.
Controller cursor now shows up on HQ globe mission icons to clarify navigation.
Fixed error caused by debuffs limiting available abilities a character can select. Now defaults to "Wait" button in these situations.
Added volume adjuster scripts to keep all sound effects in a scene in balance with the game settings.
Many new sound effects, including: New Round, Bribe, Critical Hit (WIP)
Variety of changes to character victory animations, sound ability animations and vfx.
Fixed doubled sound effect playing whenever there was physical damage.
[*} Many other small bug fixes and tweaks.
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Enjoy the update and have a great weekend. Drop us a review on the game store page if you like what you see!