New Features:
- Improved Visitor resolution choice system.
- Now check to ensure a player has enough coins or research to give as a bribe in poacher resolutions. Kray gives feedback to show you don't have enough.
- Choices are more logical and less randomized, and based upon the region/faction the poacher is from.
- Resource change display in poacher choices, story missions, etc now have color coding to clarify at a glance if the choice is negative/positive.
- Bosses and some other characters have special-case choices to ensure their resolutions match their narrative situation.
- The game now identifies bosses in the UI and at the start of encounters. There is a new camera focus event at the start of encounters with bosses to identify them.
- Character Slots, hover UI, and Character Sheets now all have an orange crown icon to identify the boss of a mission.
- Bosses are now much harder to Recruit directly, and detaining them has a lower baseline. The chance to hit on bosses can be increased by lowering their will stat. This brings boss encounters more into balance and makes detaining/recruiting bosses more meaningful.
- Added a damage flash effect on characters when damage/effects hit successfully. The color of the flash helps indicate the type of damage as well.
- Enabled resolution support for other screen resolutions beyond 16:9, 16:10, 21:9. You may now see even more supported resolutions in the settings drop down now.
- The map globe in the HQ now has additional mission zones, and each of the 4 campaign Eras has it's own location on the map. Added additional animations to rotate the globe to these new zones. (Helps to differentiate which Era the player is in)
- New Steam Library Box Art image!
Bug Fixes:
- The Slider for toggling Finishers ON/OFF in Auto Battle now updates/snaps into place as expected.
- Fixed Ducaine not being removed from your starting unit after the 1st mission in non-english languages.
- Fixed loading screen image missing on some resolutions.
- Fixed some edge cases with controller navigation and focusing.
- Fixed crash with enemy avoiding AI on the field. Enemy AI units that were avoiding higher-leveled player units would not stop avoiding them even when they were finished/undeployed, creating a crash.
- Fixed bug where recruiting a detained poacher would not work due to duplicate entries in the player's organization.
- Era 2 Boss mission title text is no longer blank.