We've just released version 0.77 for We Are The Caretakers, bringing a host of new improvements and bug fixes across the game. Here's the full list of changes!
Features
[olist]
Added a new transition sequence between Eras that includes the Era name, current year, and narrative description for the events that will take place.
Music themes now change in the HQ during the Era transition instead of later.
Fixed poacher units being able to initiate another attack sequence on a Raun they just wounded in the field.
Town info text now includes Bonus tribute in the total amount.
Town info text now changes to reflect the stats it heals after new technologies (will healing -Temples) are unlocked.
Continued work and bug fixes on Era 4 content (to be released at 1.0)
Properly block UI input in the HQ during some transitions and main screens when appropriate.
Fixed repairable structures being destroyed on repair, leaving hanging callout icons, and not retaining their roll-over outline and info. Improved reliability of enemy AI sequences when they look to undo player repairs.
Added a big reputation loss when the baby raun is finished by opposing units in encounters. Protect the baby raun at all costs!
HQ Globe objects such as the barrier and [*redacted*] now keep their visibility state after missions and after loading a save game. Added sounds and UI polish to HQ globe cutscenes.
Adjusted the look of some towns in Era 3 missions, and improved how outlines cover the boundaries of the models.
Era 2 Defeat Poachers mission now shows the "poacher spawn bar" previously only used in survival mode. Changed the spawn timing and unit compositions for this and other missions in Era 2
A major boss unit in Era 3 now reliably appears in a single earlier mission instead of a chance of it in many missions. This improves the challenge of earlier missions and ensures the narrative events make sense later in the era.
Major boss in Era 3 has improved field AI and more states to give the player time to react.
Changed victory and idle animations for many characters.
Fixed bugs with returning from mid-mission sequence in major boss mission.
Fixed error when a selected field loot item gets consumed while it is being inspected.
Removed redundant HQ dialogue in Era 2 protect raun.
Changed the "Mission Length" text for each mission to reflect their play time accurately.
Improved washed out lighting in Era 3 biome encounters.
Added new boss music for a variety of boss and major encounters in the game.
Shortened the length of the boss intro camera.
Fixed Wound finisher not applying the reputation loss appropriately (now has variable amounts and shows feedback)
Hide floating stat change text when the amount is 0 for non stamina/will stats.
Fixed some hidden technologies not revealing their description when requirements are met.
Button sounds now play in controller mode in HQ story missions.
Better enemy types and squad compositions for mission in Eras 2 and 3
Balanced stats for bosses (generally giving more stamina and support units to add challenge)