- Character slots now display unit ability icons and colors instead of character traits. This helps identify at a glance what character's strengths are (Damaging, Will Damaging, Healing, Stunning, etc), and supports unit building.
- Added a new view toggle for "Additional Details" in the HQ that displays a character's Traits and exact Stamina numbers. Press the I key or RB on controllers to swap views in Edit Teams or Atrium screens.
- Cleaned up the look of empty slots to declutter the unit slot / edit teams screens.
- Securing Towns now is impacted by the Units that secure them. You gain more or less reputation based on the Charisma stat of the Unit leader.
- Towns give bonus tribute based upon your overall Reputation once secured. Bonus tribute is displayed in a new town tribute callout on the field, in green or read text (ex: "(+100)").
- R2 button as well as R3 buttons on controller now control fast-forward speed in encounters.
- Fixed controller navigation not extending to all 9 units (Was limited to 7 by mistake)
- Fixed Greatlands Recruits, Leadership Training, and other technologies not being shown as completed in the UI, allowing them to be researched additional times.
- Removed repeated dialogue in Era 2 protect Raun mission.
- A few animations had broken foot IK, resulting in bad looking animation playback.
- Adjusted stats for Officer, Poacher, and most boss classes. Balanced for difficulty & gameplay interest.
- Survival days goal in Era 3 missions reduced by 1.
- Adjusted spacing of Tooltips to avoid overlap with buttons being hovered on.
- Tooltips shown on highlight in more places when in controller mode.
- Fixed Tech Tree button staying hidden in the field upon return from combat.
- Adjusted color and text of some notifications to reflect their danger level for the player.
- Added a few more places where Scout Tower supplies are awarded during the campaign.
- Fixed no rollover feedback on Diffuse Towers. Added particle effect to repaired diffuse tower.
- Fixed bug with too much tribute being given by some towns later in the game.
- Fixed EMP ability. No longer does zero damage and uses power cells correctly.
- Some classes had incorrect base classes shown in their upgrade tree. Fixed for all classes.
- Fixed a small subset of classes having incorrect models or classes upon loading a saved game.
- Fixed Mind Ray ability. Deals mental powered damage now, and has correct tooltip descriptions.
- Fixed some abilities not showing stamina or will damage as an effect in tooltips when they should.
- Added checks in rare cases where characters end up outside of the terrain to prevent crashes.
- Reversed the direction of navigation when selecting targets (was backwards from up/down controls).
- Fixed bug where moving the leader of a unit to a new slot would change the leader of the unit to another character.
- Fixed bug in Era 2 Repair mission where units could not move onto Diffuse Towers.
- Fixed Missile Silos in Era 3 continuing to move and target units even while players were in an Encounter.
- Leadership traits now only effect the leader, and display properly in the HQ character slot UIs.
- Trait and effect requirements are now checked in the HQ so that most field-only traits are shown in the UI at all times.
- Added control helper entries to the bottom bar UI for secondary info toggle (I key or RB on controller)
- Fixed some callout icons over objects not hiding when other parts of the UI hid.
- Added new visual effects to Ledding Dusk boss unit members.
- New abilities and balance for Ledding Dusk boss and unit members.
- Fixed incorrect portraits being used for NOIR civilians in Era 3 town dialogue.
- Added description to Reputation Bar tool tip that explains exactly the effects reputation is having on town tribute, Atrium recruits, etc.
- All combat hit text is now uniformly uppercase to improve readability.
- Certain HQ input is blocked when a save operation is running, to prevent high memory usage and slowdowns.
- Fixed incorrect keyboard key displayed for pause time tutorial tip in Era 1 Mission 2.
Reviews on our Steam page, wishlisting, and follows all help us get noticed within the Steam store, so we can't thank all of you enough that have taken the time to do those. Please keep sending us your feedback in the forums and in our official Discord server.
-Scott
Creative Director, Heart Shaped Games