News Liste WASTED

WASTED build 928/930 changelog
WASTED
21.06.16 21:31 Community Announcements
WASTED. WASTED never changes...

Wait, uh, actually, it totally does. Mr. Podunkian here, with another big list of WASTED changes. Because WASTED. WASTED sometimes changes...

The WASTED community boards have been buzzing (eh? eh?) with activity, and it's been great to see you Wasters discussing the game's mechanics and strategies, and generally just being cool people to one another. It's also really great to see players have learned to adapt to the game's nuances (read: the S.O.B. Purifier) rather than to raise a big racket about 'em -- while I know my changes in the past few builds have probably played some part in that, I'm convinced more and more that it has more to do with the big support net the Wasters in the community boards have assembled. So again, thank you all very much for being so active!

I've been pouring through all of the feedback on the daily (and more often than not, multiple times a day much to the chagrin of my friends and family), and I've been trying to keep on top of bug reports as they come in. As you'll see in the changelogs, I've also begun shifting some of my time from fixing what's broken to adding some new stuff for you guys to mess around with. Hopefully, HOPEFULLY, as bug reports slow to a trickle, I'll be able to devote more time into giving you Wasters more toys to play with (and more things to violently end your lives in the Wester Wastes >:D)

'Til next time, happy Wastings!

- Arthur "Mr. Podunkian" Lee

EDIT: A hotfix was just uploaded with the build number 930.
Changelog for build 930:
  • Addressed an issue where quitting the game while under the effects of Food Coma/Medicated/Stuffed could potentially cause your current character to be permanently Food Comaed/Medicated/Stuffed. Please email me your savegame if you are affected by this issue!!
  • Also introduced a fix for the weird invisible gun issues people were having with Radeon based cards. The issue was confirmed fixed on the cheap Radeon I picked up this afternoon, and I have confirmed the issue fixed with another user (thanks Obrouzouf!), but let me know if you're having this problem again after the update!


Changelog for build 928:
  • Made a fix to the My Buddy, Compandroid kit where a Compandroid that was "returned home" for miraculously surviving through to the Cryochambers would not be interactable back at the player's home, making it very slightly more useless than it was previously.
  • Speaking of the useless Compandroids, you can now fully repair your Compandroid at the Player Home by spending Scrap Metal. You can also upgrade it with shielding that'll protect it from Rad Goop traps. You can also slightly repair your Compandroid during combat using scrap metal.
  • Fixed shower door audio not playing on the World Sounds mixer channel... Which means someone out there was playing the game with the sound slider set to near zero, for some reason...
  • Added the ability to disable the Critical Hit Frame Hold, which a lot of people were thinking was lag due to poor programming instead of a nice visual effect due to fantastic programming.
  • Fixed the Junk Dog Alpha Dog Helmet's world model being super huge and therefore "disappearing" when dropped.
  • Tweaked existing Buzzes (from Unmarked Flasks) so that their effects are a bit more balanced towards positive effects, and added a new Buzz that increases the player's maximum HP by 50%. Run-enders aside, it should be more worthwhile to try Unmarked Flasks now.
  • Added two new highish level Hangovers.
  • Added player "stuck" detection, Somehow, players were getting stuck in cars and stairs and stuff like that, so now the game can detect if that's happened, and offer you a teleport to a safe, non-laws-of-physics-ignoring position. I've also added some failsafes to the bottom of the Cooler entrance stairs, as some players were somehow falling through them and finding themselves stuck there.
  • Fixed equipment mods not properly limiting multiple mods of the same type from being added to a single item.
  • Fixed the S.O.B. Helmet's light not properly rotating after a game load.


EDIT: OH TOTALLY FORGOT... You can't sneak attack on yourself anymore. (but still, be careful about walking over those bricks!)