This week's update is a bit on the leaner side, though that's not for lack of trying. The truth is, I've been spending a lot of my time trying to figure out what it is exactly that's causing you Wasters to occassionally and inexplicably fall through the floor. While it's true that Douglas Adams once said that the art to flying lies in throwing yourself at the ground and missing, welp, I don't think he meant it quite in this way.
After days and days of experimentation and slowly whittling down the possibilities for the cause of error, I finally arrived at a conclusion that was simultaneously a relief to me and also a total nightmare: the issue lies in the Unity engine itself, which is terrifying because there's nothing I can do about it besides complain loudly to the Unity Team until something gets done, but also really fantastic for me because in true Douglas Adamsian fashion, the bug is now officially Someone Else's Problem (wow, I guess I really liked the Hitchhiker's Guide...).
I've done my due dilligence and submitted an official bug report to Unity Team, along with a consistent repro-case, so hopefully it should be taken care of sooner than later. Once the issue is resolved on their end, I'll do everything I can get to WASTED running on the latest version of the Unity Engine (which, surprisingly, is usually a lot more work than it should be)
Anyways, thanks everyone for continuing to support the game! Even a month after release, the feedback has continued to keep me motivated, and the myriad of ideas you're all sharing with me on the Discussion Boards have been getting the old Tinker-tank going again on new content. Hopefully I'll be able to share some of these plans with you in the near future!
Good luck beating that summer wasteland heat and as always, happy wasting, Wasters!
- Arthur "Mr. Podunkian" Lee
Changelog for build 931:
- Fixed Short Fuse only adding 3 points of Obliteratin' instead of the advertised 5. A class action lawsuit was being filed against the makers of Short Fuse booze for false advertising until everyone remembered nobody cared about laws anymore.
- Made some adjustments to audio priority values, which may potentially help with players who have issues with audio/music cutting out when too many sounds are played at once.
- Added a fix for Compandroid somehow getting permanently marked as destroyed, which meant subsequently trying to create a new Compandroid would create one and then immediately destroy it, as opposed to the normal behavior of it being created, and then immediately being destroyed by the first mine trap it encounters in the Cooler.
- Fixed an issue with conversation choices that removed items from the player's inventory subsequently adding them back to the player, which would lead to unusual situations such as one where Mayday would end up paying the player to drink his cocktails, which is, actually, not a great business model.
- Fixed some perks, like Shot on the House, that required the player to be using weapons that are tagged as using ammo not working properly because the tag wasn't being applied properly.