I wasn't planning on pushing this update up, but it's come to my attention that a change in the Unity's underlying UI systems was causing the inventory to spam the output file with error messages every time it was closed, which could cause it to balloon up in filesize pretty quickly, and in some cases, could crash the game outright after awhile (Thanks to Richard Huang for the tip!). Since game crashes are pretty gnarly, especially for permadeath games, I've decided to fast-track this update and to push it in its current state.
That also means that this update also includes an experimental new feature I'd been quietly working on for awhile -- signs. Yes, at long last, a feature nobody really asked for! Certain rooms in the Cooler will now have signs to guide you towards the floor exit, as well as any major points of interest (for instance, the cafeteria that occasionally pops up in the Dorms areas). Originally, this was going to be pushed as part of a larger content update, including new room layouts, but considering the potential severity of the UI bug I mentioned before, I've decided to just push the game out as is, signs and all. Signs!
Thanks again to Richard Huang for his help in tracking down the bug, and apologies for any problems this bug might've caused you all!
Cheers!
- Arthur "Mr. Podunkian" Lee
Changelog for build 982:
- Fixed an issue where the Inventory/Looting screens would spam the output file with errors.
- Signs now appear in certain Cooler rooms, guiding the player both towards the stage exit as well as other points of interests.