Pirates of Belerion
Fixes
- Entering & leaving your camp will trigger a notification that indicates where to find Belerion, to the south of Tiltren, if you purchased the DLC.
- AI no longer uses “Forced Recoil” against allies.
- AI no longer struggles to use the ballista in battle.
- The skill “Stance Knowledge” no longer ignores armor.
- The skill “Landing” can no longer push suspended units.
- The skill “Beastmaster” no longer loses control of ally animals when boarding or hanging to an edge.
- Being pushed on a mine by a landing unit no longer prevents the turn from finishing.
- Companions are no longer duplicated on the timeline after a boarding.
- The reward for siding with the smugglers against the ambassador now matches the one they promised.
Balancing
- The Wood requirement for entering the new region has been reduced from 50 to 10. Players who already gave the 50 wood will find the difference in their Ship’s inventory.
- You can now buy Akhedian Steel from blacksmiths in Belerion.
- The recipe for Boards has been simplified and now gives two items.
- It now takes 7 applications of Fervour instead of 5 to trigger the pirates’ “Chronic Pyromania”.
Base Game
Fixes
- The crafting recipes that were momentarily unavailable have been brought back.
- Daggers’ crafting recipes can now be found in a separate bundle along with the newly introduced brawling weapons.
- The Banner & Strategy Table can be crafted again.
- Unlocked recipes are now visible even if no companion has reached the corresponding job level.
- The skill “Animal Cooperation” no longer causes crashes when targeting an animal.
- Using new skills on a unit with “Dodge” no longer prevents the turn from finishing.
- The additional damages applied by the skills “Violent Impact” and “Rushing Gale” when the target is pushed against an obstacle have been restored.
- Having no unit inside the tent no longer prevents players from closing its interface.
- Emissaries no longer offer trade missions leading to Belerion if you don’t own the DLC.
- Missing icons have been added.
Balancing
- Regional restorations now increase Raw Materials’ armor reparation efficiency by 10 points instead of 5.
- The chances of contextual tools appearing in the camp have been brought back to 100% instead of 60.