News Liste Clutch (Warface)

Soon in game: PvP Changes
Clutch (Warface)
17.03.25 19:03 Community Announcements
[p]Friends![/p]
[p]Have you ever dreamt of a better version of PvP? With distinct MVPs, bomb highlighting, fast overtimes… And all that without any suspicious looking substances! We understand that PvP is a core part of the game, and we’re constantly working to improve it. This spring, we’re introducing several updates that aim to enhance your gameplay experience and make it more engaging and seamless.[/p]

PvP Mode Selection Screen


[p]We’re introducing a redesigned PvP mode selection screen that’s easier to navigate and more informative, especially for new players! Hitting the PvP button on the main screen will now take you straight to a quick-play list, where you can instantly get into a match.[/p]
[p]Want to play a specific mode? No problem, just select it from the left-side menu. We’ve added more details for each mode, so you’ll be able to see things like how many players are in, what maps are available, and how long the wait times and matches usually are.[/p]
[p]If you haven’t unlocked a mode yet, you can still check out the details even without being able to play. And if you’re craving a specific map, just hit the “Maps” button (or use the [c]M[/c][ key) to pick and jump into your match right there.[/p]
[p]And for switching channels or browsing rooms, just use the new buttons at the bottom for easy navigation.[/p]

PvP improvement


Preventing Duplicate Maps


[p]To make matchmaking feel more varied, a system will be introduced to prevent players from getting the same map too often. This feature will only apply to Ranked Matches.[/p]
[p]The goal is simple: give a wider variety of maps while minimizing repeated ones as much as possible.[/p]

New Overtime Rules


[p]There’s nothing more intense than a match where both teams refuse to back down and push the game into overtime again and again. But sometimes it goes on for too long. To keep things exciting while ensuring a decisive finish, we’re adjusting the way overtime works.[/p]
[p]Now, if a match is tied at the end of regular rounds, teams will first play a classic overtime, one round on each side. If that doesn’t settle the score, they’ll go for another standard overtime. Still no winner? That’s when things speed up. Overtime shifts to shorter, one-minute rounds, and the first team to secure a two-point lead takes the victory. No more endless loops, just high-stakes action and a clear winner.[/p]

League Rewards


[p]Players will soon be able to show off their rank with a special charm, but there’s a twist: this charm will only be valid for the season. Once the season ends, it will vanish, paving the way for a fresh challenge.[/p]
[p]To reclaim the charm, players will need to prove their skills again in the current season. This will keep competition fierce and reward those who stay at the top of their game.[/p]
[p]With this change, the old league rewards will be removed. Seasonal charms will become the new mark of achievement and give players a dynamic way to display their status each season.[/p]

PvP Progression


[/tr] [/tr] [/tr] [/tr] [/tr] [/tr] [/tr] [/tr] [/tr] [/tr] [/tr] [/tr] [/tr] [/tr] [/tr] [/tr] [/tr] [/tr] [/tr] [/tr] [/tr] [/tr] [/tr] [/tr] [/tr][/tr]
Rank Required XP XP sum Rewards Count/Type
1 50 50 Parts 150
2 100 150 Parts 150
3 150 300 Parts 150
4 200 500 PT21: Glock 18C regular
5 250 750 Parts 200
6 300 1050 Parts 200
7 350 1400 Parts 200
8 400 1800 SR08: CheyTac M200 regular
9 450 2250 Parts 250
10 500 2750 Parts 250
11 550 3300 Parts 250
12 600 3900 SMG33: Honey Badger regular
13 650 4550 Parts 300
14 700 5250 Parts 300
15 750 6000 Parts 300
16 800 6800 SHG40: MAG-7 regular
17 850 7650 Parts 400
18 900 8550 Parts 400
19 950 9500 Parts 400
20 1000 10500 AR11: FN SCAR-H regular
21 1000 11500 Parts 500
22 1000 12500 Parts 500
23 1000 13500 Parts 500
24 1000 14500 Parts 500
25 1000 15500 Scout knife regular

Bomb highlighting


[p]To improve the gameplay experience, we’re adding bomb highlighting. In the last update, we removed the icon indicator because some players used it to defuse right through smoke. The new highlight will make the bomb more visible on the ground. It will now flash with an orange/red glow as it gets closer to detonating.[/p]

The "surrender" mechanics reworked


[p]We’ve noticed that some players have been using the “surrender” feature in ways that hurt team morale and the overall experience. To fix it, we’re making a change: you’ll only be able to vote to end the match after two rounds have been played, and only once in two rounds. This should help keep the game more enjoyable for everyone.[/p]

More distinct MVP


[p]Currently, MVPs earned in a match disappear once the game ends and leave players without a way to compare their achievements. Time to change that! Now, MVPs will be tracked and displayed in the post-match stats, alongside with bomb plants, headshot percentage, and other key highlights. And to make things even more satisfying, the player with the most MVPs will get a special yellow marker next to their name, so it will be impossible to miss their dominance![/p]
Zitat:
Please note that all these upcoming features are still in development, so they might be adjusted, reworked, or even completely overhauled before release.

[p]Onward to the new victories![/p]
https://store.steampowered.com/app/291480/Warface_Clutch/

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[td width=250px][h4]Follow MY.GAMES on Steam[/h4][/tr]
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Release:21.10.2013 Genre: Multiplayer-Shooter Entwickler: Crytek Vertrieb: Trion Worlds Engine: CryEngine 3 Kopierschutz:keine Infos Franchise:keine Infos
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