
[p]Have you ever dreamt of a better version of PvP? With distinct MVPs, bomb highlighting, fast overtimes… And all that without any suspicious looking substances! We understand that PvP is a core part of the game, and we’re constantly working to improve it. This spring, we’re introducing several updates that aim to enhance your gameplay experience and make it more engaging and seamless.[/p]
PvP Mode Selection Screen
[p]We’re introducing a redesigned PvP mode selection screen that’s easier to navigate and more informative, especially for new players! Hitting the PvP button on the main screen will now take you straight to a quick-play list, where you can instantly get into a match.[/p]
[p]Want to play a specific mode? No problem, just select it from the left-side menu. We’ve added more details for each mode, so you’ll be able to see things like how many players are in, what maps are available, and how long the wait times and matches usually are.[/p]


PvP improvement
Preventing Duplicate Maps
[p]To make matchmaking feel more varied, a system will be introduced to prevent players from getting the same map too often. This feature will only apply to Ranked Matches.[/p]
[p]The goal is simple: give a wider variety of maps while minimizing repeated ones as much as possible.[/p]
New Overtime Rules
[p]There’s nothing more intense than a match where both teams refuse to back down and push the game into overtime again and again. But sometimes it goes on for too long. To keep things exciting while ensuring a decisive finish, we’re adjusting the way overtime works.[/p]
[p]Now, if a match is tied at the end of regular rounds, teams will first play a classic overtime, one round on each side. If that doesn’t settle the score, they’ll go for another standard overtime. Still no winner? That’s when things speed up. Overtime shifts to shorter, one-minute rounds, and the first team to secure a two-point lead takes the victory. No more endless loops, just high-stakes action and a clear winner.[/p]
League Rewards
[p]Players will soon be able to show off their rank with a special charm, but there’s a twist: this charm will only be valid for the season. Once the season ends, it will vanish, paving the way for a fresh challenge.[/p]
[p]To reclaim the charm, players will need to prove their skills again in the current season. This will keep competition fierce and reward those who stay at the top of their game.[/p]
[p]With this change, the old league rewards will be removed. Seasonal charms will become the new mark of achievement and give players a dynamic way to display their status each season.[/p]

PvP Progression
Rank | Required XP | XP sum | Rewards | Count/Type | [/tr]
---|---|---|---|---|
1 | 50 | 50 | Parts | 150 | [/tr]
2 | 100 | 150 | Parts | 150 | [/tr]
3 | 150 | 300 | Parts | 150 | [/tr]
4 | 200 | 500 | PT21: Glock 18C | regular | [/tr]
5 | 250 | 750 | Parts | 200 | [/tr]
6 | 300 | 1050 | Parts | 200 | [/tr]
7 | 350 | 1400 | Parts | 200 | [/tr]
8 | 400 | 1800 | SR08: CheyTac M200 | regular | [/tr]
9 | 450 | 2250 | Parts | 250 | [/tr]
10 | 500 | 2750 | Parts | 250 | [/tr]
11 | 550 | 3300 | Parts | 250 | [/tr]
12 | 600 | 3900 | SMG33: Honey Badger | regular | [/tr]
13 | 650 | 4550 | Parts | 300 | [/tr]
14 | 700 | 5250 | Parts | 300 | [/tr]
15 | 750 | 6000 | Parts | 300 | [/tr]
16 | 800 | 6800 | SHG40: MAG-7 | regular | [/tr]
17 | 850 | 7650 | Parts | 400 | [/tr]
18 | 900 | 8550 | Parts | 400 | [/tr]
19 | 950 | 9500 | Parts | 400 | [/tr]
20 | 1000 | 10500 | AR11: FN SCAR-H | regular | [/tr]
21 | 1000 | 11500 | Parts | 500 | [/tr]
22 | 1000 | 12500 | Parts | 500 | [/tr]
23 | 1000 | 13500 | Parts | 500 | [/tr]
24 | 1000 | 14500 | Parts | 500 | [/tr]
25 | 1000 | 15500 | Scout knife | regular | [/tr]

Bomb highlighting
[p]To improve the gameplay experience, we’re adding bomb highlighting. In the last update, we removed the icon indicator because some players used it to defuse right through smoke. The new highlight will make the bomb more visible on the ground. It will now flash with an orange/red glow as it gets closer to detonating.[/p]

The "surrender" mechanics reworked
[p]We’ve noticed that some players have been using the “surrender” feature in ways that hurt team morale and the overall experience. To fix it, we’re making a change: you’ll only be able to vote to end the match after two rounds have been played, and only once in two rounds. This should help keep the game more enjoyable for everyone.[/p]
More distinct MVP
[p]Currently, MVPs earned in a match disappear once the game ends and leave players without a way to compare their achievements. Time to change that! Now, MVPs will be tracked and displayed in the post-match stats, alongside with bomb plants, headshot percentage, and other key highlights. And to make things even more satisfying, the player with the most MVPs will get a special yellow marker next to their name, so it will be impossible to miss their dominance![/p]
Zitat:
Please note that all these upcoming features are still in development, so they might be adjusted, reworked, or even completely overhauled before release.
[p]Onward to the new victories![/p]
https://store.steampowered.com/app/291480/Warface_Clutch/
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