Today we're releasing a new patch that will fix a variety of bugs, and we're adding more autosave slots and a progression % displayed when hovering a save, so that it's a bit easier to manage progression, or missed events/details. The progression % only takes mandatory events in consideration.
Here's a rundown of what is fixed in this patch:
- Fixed a problem where players could get stuck because of a weird giant doors scaling bug.
- Fixed a crash that could occur while navigation in the Key Bind UI. Players will now be able to properly map the arrow keys.
- Fixed a bug where the player could enable the stress meter where it was supposed to be disabled.
- Fixed a bug where the player could be teleported in the basement when leaving the [spoiler]tunnel under the mirror room[/spoiler].
- Added 3 additional auto-save slots.
- Added new safety checks that will prevent doors from getting stuck for no apparent reason.
That's it for this patch. Thank you to everyone who contributed with bug reports!
A wonderful day to you all!