News Liste Visage

Development Update — A sneak peek of the upcoming stuff
Visage
14.02.20 22:32 Community Announcements
Hi there, beautiful people! Hope y'all having a great day! Many of you have been asking to see some more "meaty" news, and for good reasons, so we thought today would be a good time to do that, since we've got some bigger news.

The Big News
The big thing is that we've now got extra hands that'll help us on porting the game on consoles! We are super thrilled to have partnered up with a very talented team that will give us a well needed boost in our productivity, so you guys can enjoy the game as soon as possible.

Release date
The ultimate question that still remains to be answered! We will be releasing on all platforms simultaneously (PC/Xbox One/PS4), and we're currently aiming for a release somewhere around summer 2020! We will give you the exact date as soon as we are all set with every certification process and what not.

Performance
Our last efforts went on the general optimization of the game on many aspects. We’ve managed to cut down the amount of polygons by almost half without affecting the overall integrity of our assets. We went a bit overboard on our visual presentation to a degree were it can affect the performance without giving you any additional candies for the eyes, so we decided to take care of this aspect. Ultimately, more players will be able to enjoy the game without the necessity of having a monster computer.

Engine Upgrade
As part of our optimizations, we also needed to upgrade our engine’s version to 4.24. What does that mean for us? Well some of our work get messed up in the process of migration, so we need to do a complete QA of everything in the game to make sure nothing is broken or behave in an unattended way. Unfortunately, this takes some time out of our planning and this is not something we can mitigate. You can rest assured, we’ve already managed to fix pretty much everything.

The state of Visage
The main content of Visage is pretty much done. What remains to be done is a moderate amount of sounds integration and all that pesky bug fighting and QA. The bigger part of the development is still to be done on consoles. We have to make sure the game is running smoothly on both platforms without sacrificing too much of the visual aspect.

New stuff
Oh *hell* yeah! We surely have done other things other than bug fixing. Here's a sneak peak of the new stuff we've been working on! The images contain some amount of spoiler, so if you want to avoid that, we suggest that you don't look at them, but hey... Who would be able to resist the temptation ;)

Here goes! Thanks for your enthusiasm and tremendous patience about our game! We're trying to make it the best it can be!





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Release:29.10.2020 Genre: Action-Adventure Entwickler: SadSquare Studio Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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