A new update has landed on your island with some very exciting updates
Expeditions Experimental Changes:
Player
- Player death locations now have a gravestone on the map.
NPCs
- The Beastmaster now sells the lures needed to summon the elite animals.
- Every taskmaster now has their own shop! They will sell useful items related to their general theme.
- Taskmasters have been polished and their task-chains have been re-ordered and refined.
- Legendary weapons are now made available after completing the final task for each taskmaster.
- Token shop rewards are now delivered in clusters, giving you more choice when you visit the mysterious stranger and requiring you to travel back less frequently.
World
- Vaults now contain puzzles. Your world will need to be regenerated for this to take effect.
- Gold Ingot drop rate has been decreased, as it was too easy to acquire.
- Tier 1 Crystal stalagmites can now be destroyed with a flimsy pickaxe.
Items and Recipes
- Pelts now consistently drop from wolves, big cats and boars. These are a new important resource, which fetch a solid price from
- Backpack recipes have been rebalanced to require more pelts.
- Pelts are now used to make spears, swords & clubs.
- Pelts are also used in the crafting of sails, which will make them slightly easier to craft.
- All items are bought and sold individually now, rather than in pre-defined stack sizes.
- Elixir and clean water now require a glass bottle of dirty water, instead of separate water / glass bottle items.
- Makeshift bowls no longer have durability and now stack instead. Existing makeshift bowls are no longer used in any crafting recipes.
- New Item: Gold Sword Handle. This is a component used in the crafting of gold swords and have a steep resource cost.
- Balancing pass has been done on all trinkets. Each one should have a distinct use and feel powerful.
- Cooking pot tree has been moved to the campfire. The cooking pot now displays the recipes added in the farming update.
- Pastry is significantly easier to make as it no longer requires water
Weapons and Tools
- Metal & gold requirements for weapons have been significantly increased.
- Swords will now return the sword handle item when they break. Gold swords will return the new gold sword handle item.
- Swords now have significantly more durability.
- Durability of all tools and weapons have been increased.
- Sharpened versions of tools & weapons now have more durability than their base versions.
Structures
- Teleporters are now significantly easier to make, they now only need glowing rock instead of gems.
- Campfires, cooking pots & forges only need to be lit once. The cost of lighting them has been increased. The campfire now needs 3 timber, opposed to 1. While the forge will require 10 charcoal to light it.
- Charcoal can now be made on a campfire.
- Structures now return their full cost when destroyed, allowing for easy rebuilding.
- Both rafts are now slightly faster.
- The raft no longer slows down when damaged.
Enemies and Animals
- Orcling caches now drop from the big boss orcs, these contain a key item for crafting the top-tier trinkets.
- Live fish can now be dropped onto the ground.
- Elite stag can no longer be stunlocked.
- Elite enemies now have a new health bar and correctly apply debuffs!
- Attack patterns of boars, stags, wolves & turtles have been improved.
Get exploring!
https://store.steampowered.com/app/897450/The_Survivalists/