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The Farming Update has now washed ashore the Steam live version! This update ties together the Animal and Dangerous Plants updates that brought new enemies, bosses, taming. Adding Farming content with new crafting benches, crop system, dyeing customisation, combat update, fishing and many more top community requests!
Thank you to everyone for there feedback that has helped us continue to improve the game and the support so many have shown. We hope this update shows how committed we are to making the game the best it can be.
These 3 updates will be coming to all other platforms soon, we’ll let everyone know when we have time frames!
Farming Update Notes
Crop System
- Players can now plant and grow their own crops including new varieties of plants to grow. Remember to water them!
- Domesticated crops can offer a higher yield of resources including rare items.
- Dangerous plants can now be grown to act as base defences.
- New cooking recipes have been added utilising new crops.
- New structures and items have been added to support new farming system.
- Monkeys can now plant seeds and water plants if taught.
- Seeds can be found on certain animals throughout the world.
Dyeing Bench
- A bench that allows players to colour walls, floors and chests to suit their tastes.
We wanted to give those players who love base building more customisation and control over how their island homes looked!
New Structures
- Tools and weapons can now be repaired with the new repair bench.
- Weapons and tools can now be improved by using the grindstone structure.
- Alchemy bench allows the player to transmute certain items into others.
- Food processor bench allows food resources to be converted.
- Cosmetic structures have been added including pond that can be populated with fish.
- Refuse pit can be used to destroy items. (We know some people will be happy to de-clutter!)
- Decorative water features have been added.
Fast Raft
- A new faster raft can be crafted using crop resources.
There was a lot of community requests for the raft to be speedier and we thought it would be a good idea to have a better version of the raft that can do just that! We hope everyone has fun speeding from island to island!
Fishing
Cast away! Nets and fish traps can be crafted enable catching fish live or for food.
Raid Improvements
- Raids are now focused on the player and only occur during a bloodmoon.
- Players now receive plenty of warning prior to a raid to enable them to pick the right course of action.
We had a lot of community requests both that raiding on a base could happen when you were away and you felt a little helpless. This way, there is plenty of warning for the raids and you can make decisions on whether to try to get as far away from your base with no items and take the fall or prepare your defences to fight of the enemies.
Taming
- Tamed animals can be used as guard animals.
Larger Inventory
- Access to a larger inventory via a backpack has been added.
This was a big community request, there is now a permanent extra row of slots you can access to drop things in and out of your hot bar. You can however still teach a monkey to pick up a chest too for extra storage.
Group Pickup
- Alternate methods of pickup have been added, no need to spam the button.
This might be the biggest community request, people were tired of having to pick up individual items, now if you hold down pickup you will suck in all items on the ground granted you have enough space in your backpack!
Multitool
- No longer needs to be selected, if it is in the inventory it will be used to craft.
New Rare Resources
- Rare resources are now present in the world needed for some recipes.
Combat & Stamina
- An overhaul to combat giving more fluid combat.
- Greater control over direction of attacks.
- Lunge and knockback changes.
- Stamina has been altered reducing running out when in combat and harvesting resources.
- Flatter difficulty curve for enemy health.
Other adjustments
- Damage values added to weapon tooltips.
- Durability values added to tooltips.
- Some reworking of weapon and tool values to make clearer the benefits of using the right tool for the right job.
- Better colour coding on items to make clearer their rarity.
- Baby animals are now present in the world.
- New rare crops have been added to the world (*requires new save for them to appear naturally although all the resources are obtainable through getting the seeds from monsters/animals to grow these plants yourself!)
- Monkeys now ‘bark’ needs as well as an icon.
- Loot pools have been rebalanced.
- Summon favourite monkeys from anywhere with the new summoning banana.
- Durability on weapons and tools increased.
- Slight increase to player and monkey movement speed.
- A host of new recipes have been added to complement and support new features.
- Online privileges are now turned on by default.
Bug Fixes
- Fixed an issue where Shadows were displaying incorrectly around Teleporters.
- Fixed instances where sleeping could cause a desync between the visual and actual time of day.
- Fur rugs are no longer able to be placed ocean tiles using the raft.
- Fixed an issue preventing players from using the Host’s shared monkeys unless both players have the privilege turned on.
- Fixed an issue which caused raft music to continually play.
- Fixed an issue where players could place storage chests on swamp tar pits.
- Fixed an issue where the growing up particle effect for baby animals was desynced.
- Fixed an issue that prevented players from changing the colour of their character or monkey using Mouse and Keyboard.
- Fixed an issue where pins placed in Vaults and Labyrinths were incorrectly displayed outside of these areas.
- Fixed an issue which caused the Structural Integrity achievement to unlock when building the Taming Bench.
- Fixed an issue preventing interaction with some lootable objects.
- Fixed an issue where on rare occasions a player’s monkeys could not travel back with them when leaving an online session.
- Fixed an issue where on rare occasions after a raid, damaged chests could no longer be used by monkeys.
Experimental Branch Bug Fixes
Thanks for everyone that played the test at the start of this week and helped us track down an issue where monkeys wouldn’t listen to Survivalists, with your data we were able to implement a quick fix!
Thank you again everyone for your feedback and support, we hope that you enjoy everything that has been added in this patch and we will see you for the next developer update!
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May your loot be plentiful and your monkeys well fed!